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Apple to soon take up to 30% cut from all Patreon creators in iOS app

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721–730 of 944 posts

Re: Apple to soon take up to 30% cut from all Patreon creators in iOS app

#721
post #672

Earlier quoted context omitted.

Those same elevated controls are used to steal PII and sell to data brokers. Again, it's the companies that are trying to force apps on their users. If it were genuinely a much better UX, they wouldn't have to do that.

I don’t think you are correct, but I could be wrong. For example, can you replicate the functionality of TikTok - autoplay unmuted videos as the user scroll down to new videos? It’s the experience that the user expects.

I use FB via my web browser (Firefox on Android) and when I look at Shorts, it has this exact functionality. Web browsers on mobile can do this, clearly.

Re: Apple to soon take up to 30% cut from all Patreon creators in iOS app

#722
post #537

Earlier quoted context omitted.

I really think I might be done with Apple. The only thing keeping me using them is how much I hate Android. The _millisecond_ a competitor arrives, I'm dropping my iPhone like a bad habit.

Off topic, but is there anything specific that you hate about Android? I find it acceptable. I'm trying to cut down my phone usage so maybe I'm more tolerant.

Not OP, but: "acceptable", that's the problem. Also I dislike Google more than Apple.

Re: Apple to soon take up to 30% cut from all Patreon creators in iOS app

#723

Earlier quoted context omitted.

They do and it’s awful. I’m making a browser based game and it works great on desktop browsers but Apple refuses to allow css filters on canvas forcing you to build your own filters and apply them to image data. The web audio api is also a pain to get working properly on iOS safari and a bunch of other arbitrary but feels like they’re intentional obstacles found only on iOS. I’m almost considering just using webgl in…

> Not even in the days of IE was I ever this frustrated. I've been web devving since the days of IE as well and this reeks of hyperbole. Maybe things are different for browser games, but for me, everything has vastly improved since those days.

Well maybe we are doing different things. Back in those days Javascript and CSS were much simpler people would cry about the position of elements and easy stuff like that. However I have to manually manage web audio api memory because if you don't release the buffers and other things the memory won't get released until the tab in closed, so it's easy for a tab to inexpertly take up 6gigs plus of ram (1min of audio is ~80mb), it's impossible to know that, that is happening unless you know, so you have this missive memory leak that even refreshing the tab won't fix and you have no idea why it happening, that is true frustration. You have to manage memory in canvas too especially if you are using bitmaps and if you are on iOS because it will crash the page because you looked at it wrong. I don't know anything that would have crashed the page in IE back in the day. So no, it is not hyperbole :)

Re: Apple to soon take up to 30% cut from all Patreon creators in iOS app

#724
post #327

Apple’s App Store profits on commissions from digital sales Revenue $32 B Operating Costs $7 B [1] Estimated Profit $25 B Operating Margin ~78% [1] R&D, security, hosting, human review, and including building and maintaining developer tools Xcode, APIs, and SDKs. Apple could take just 7% cut and still make 20% profits. Fun Fact: During the Epic trial, it was revealed that Apple's profit margins on the App Store were…

> no one on either side of the political spectrum wants these systems to be fixed voluntarily with corporate altruism

Right on. But that's exactly the wiggle room where voters could pull some of those cards like "climate change mitigation (of consequences)", "climate change preparation", "upcoming waves of climate change refugees", "AI dividing the population", "Universal Basic Income", all of which are things companies like Apple won't do anything for (or against) while their goods are still mostly for proper earners and not for people who buy stuff at a discount (I'm exaggerating).

Since corporate altruism is definitely not on the menu, government institutions and NGOs will have to pick up way more than they are currently prepared for.

We are in a strange phase of calm before the storm, despite all those wars and conflicts--or in spite of them, I don't know. Shits' gonna hit the fan sooner or later and it's up to the voters to demand adequate preparation.

Big Corps caused significantly more damage than they had to cause for all those profits, whether as a side effect or not, and they did that long enough.

Job cuts, whether due to AI or not, will remain a thing while no "new" giants will rise for quite a while ... and corporations will sing the song "it's what the people want" only as long as voters will stay quiet.

Sure, bribes, corruption and blablabla, but it doesn't change how votes work and none of it changes how the devoted clerks in the administration do their jobs and write laws (if they have to have to) ...

Re: Apple to soon take up to 30% cut from all Patreon creators in iOS app

#725
post #287
post #243

Earlier quoted context omitted.

I'm running a small service, sub 150 users, no online signup kind of business, B2B. Small EU country. 95% of users ask 'do you have an mobile app?' in first 5 minutes of onboarding. Telling them how to install a PWA (and what it is and so forth) is an uphill battle. Unfortunately App Stores rule the non technical crowd.

This is not an accident. This is exactly why Apple (and Google also) have made the PWA experience bad for years. They must force users to believe their app store is the only source of programs.

For Apple, sure. But Google has been leading efforts to make the PWA experience good. In origin trial right now is the ability for websites to install PWAs: https://github.com/MicrosoftEdge/MSEdgeExplainers/blob/main/....

This would make it much easier to find and install web apps than the current method.

Re: Apple to soon take up to 30% cut from all Patreon creators in iOS app

#727

Earlier quoted context omitted.

Presumably you also would agree that it's fair if Chrome, Windows, and Lenovo all charged me 30% each for using Patreon via Chrome+Windows on a thinkpad, right? They're doing about as much to facilitate my use of Patreon as Apple is. This isn't like a mall at all. This is like a web browser, where apps are webpages, and Apple is insisting that the contents of that webpage are something they can dictate all payment te…

> certainly found elsewhere I agree that if someone discovered the artist elsewhere, Apple has weaker standing in claiming a huge commission. But if they found an artist elsewhere, they would also know that they can support that artist elsewhere and not through the iOS app. If the patron found them through the patreon iOS app and use the app to consume the artist's content, then clearly the patron has indicated that…

>If the patron found them through the patreon iOS app and use the app to consume the artist's content, then clearly the patron has indicated that they prefer the iOS experience.

I hate IOS enough that I'm running at least a full numbered version behind with updates turned off and never plan to buy another IOS device, and I'm subscribed to multiple Patreons started through the IOS app merely because it was the device in my hand and they automatically funnel Patreon links to it.

Re: Apple to soon take up to 30% cut from all Patreon creators in iOS app

#728
post #310
post #243

Earlier quoted context omitted.

I'm running a small service, sub 150 users, no online signup kind of business, B2B. Small EU country. 95% of users ask 'do you have an mobile app?' in first 5 minutes of onboarding. Telling them how to install a PWA (and what it is and so forth) is an uphill battle. Unfortunately App Stores rule the non technical crowd.

Why do they need to install a PWA? We do mobile friendly Web UIs, that is enough. Their customes, employees, go to the respective company website, get a responsive UI for their device, done, the services require to be online anyway.

So they can potentially work offline and deliver push notifications.

Re: Apple to soon take up to 30% cut from all Patreon creators in iOS app

#729
post #327

Apple’s App Store profits on commissions from digital sales Revenue $32 B Operating Costs $7 B [1] Estimated Profit $25 B Operating Margin ~78% [1] R&D, security, hosting, human review, and including building and maintaining developer tools Xcode, APIs, and SDKs. Apple could take just 7% cut and still make 20% profits. Fun Fact: During the Epic trial, it was revealed that Apple's profit margins on the App Store were…

I’m surprised they were surprised because operating costs should be pretty much nil. What do they do, pay a few thousand app reviewers, a few hundred software engineers? Pretty sure if they had to, they could operate App Store for a few tens of millions of dollars per year.

Re: Apple to soon take up to 30% cut from all Patreon creators in iOS app

#730
post #374

Earlier quoted context omitted.

> Apple could take just 7% cut and still make 20% profits. We can say this to any company, "$X could reduce price by $Y and still make $Z profits", but it doesn't really make any sense. Making profits is what makes a company a company instead of a non-profit organization.

When parts of a market become dominated by one or few companies operating in a limited choice environment, consumers can't just opt to not use both Apple and Play store. You need to choose one in practice. At this point the regulators should investigate what the barriers are to new entrants and if it's too costly and nobody has managed to cut in the last few years, establishing some rules is probably a good thing. Th…

Barrier to entry is simple: both Google and Apple heavily discourage "sideloading" or make it practically impossible.

Google is moving in that direction.

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