Earlier quoted context omitted.
> That's why I've always felt like the idea that AI should be blocked from creating these things is generally not the right place to look at copyright. Rather, the issue should be if someone uses AI to create a picture of Mario and then does something commercial with it, you should be able to go after the person engaging in the commercial behavior with the copyrighted image. With you until here for several reasons: 1…
> 1. It's not possible for you as an individual consumer to know whether or not the AI result is a violation, given an AI that has been trained on copyrighted works. I see what you're saying in some cases, but in the cases where the user is explicitly attempting to create images of copyrighted characters (e.g. the Mario example), they would definitely know. I honestly don't see this as a practical issue - as far as I…
If people had to pay for the AI equivalent of that image library (ie the costs of training the model), I doubt many would. It’s phenomenally expensive. Costs for a creative tool and a copy of whatever IP you personally want to play with are negligible by comparison.
It’s never been the case before that a toolmaker could ship their tools with copyrighted materials because they’ve no control over the end product. The answer doesn’t change whether they charge or not, and there no reason why AI should change that either.
People tend to “feel like it’s a bit more of a gray area” when there is cool free stuff at stake, and I’m no exception. It would be a more convincing question if it was “what if we had to pay our fair share of the costs involved?”, rather than “what if we could just have it all at no charge?”.