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Lore – Open source version control system designed for scalability

lore.org

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Re: Lore – Open source version control system designed for scalability

#711

Earlier quoted context omitted.

I guess it's because git wasn't developed as enterprise software.

This. People forget a lot of Git's design philosophy harks back to the ethos of open source development. Enterprise features have made it in over the years but still mostly with the FOSS development workflow/model in mind. Also why the most enterprise-y of features (like LFS) are add-ons rather than core.

It's pretty sad in the indie gamedev world that handling and versioning binary data is considered an enterprise feature. I understand that git was explicitly designed for source code, but it would be nice to have any open system that handled versioning binary files well. This is pretty much the only reason I am going to try out lore at some point, although I am not super psyched at some of its implementation.

Re: Lore – Open source version control system designed for scalability

#712

For context, since a lot of people on HN haven't worked on games - this is not intended to compete with Git for general software development. This is a competitor with Perforce for game development. Git is fine for text based files like code, but it's really bad at stuff like textures, 3D models, audio files, and other non-text files that game developers need to collaborate on. For example, one artist might need to o…

I am building a small asset heavy game. Ran into a similar problem. Built a storage cost efficient tool for exactly this [1]. [1] https://github.com/debarshibasak/assets

Man, I always hoped to find a project like this on hackernews. I starred it.

Re: Lore – Open source version control system designed for scalability

#713

For context, since a lot of people on HN haven't worked on games - this is not intended to compete with Git for general software development. This is a competitor with Perforce for game development. Git is fine for text based files like code, but it's really bad at stuff like textures, 3D models, audio files, and other non-text files that game developers need to collaborate on. For example, one artist might need to o…

Git LFS causes nothing but pain, suffering, and regret.

I braced myself for this, and instead found that it worked surprisingly well for my uses. I only manage 4 gigs though.

Re: Lore – Open source version control system designed for scalability

#714

Earlier quoted context omitted.

I can’t remember the last time anyone actually played the game they got for free on epic’s store

I've been getting them for years now and have enjoyed many of them (though not a large percentage), and would love to use the Epic store more, if only they would implement some version of reviews/scores. Without that, I feel that I can't trust them as a marketplace.

I've gotten numerous Android freebies. Unfortunately there's no discoverability for their mobile app store: no profile, no owned game list, etc; just the occasional game in the store that shows a different button (owned vs free vs paid). Keep track of what games you own so you can do a search to install them when you feel like playing one, because there's no other choice.

Re: Lore – Open source version control system designed for scalability

#715

Earlier quoted context omitted.

The lights are blinking, so everything must be working!

Basically, sometimes there commands take a long time. It's nice to have feedback that something is happening even if it's just effectively a blinking light.

Speaking from experience, it's also nice to have feedback that the blinking light actually means something is actively happening, and not just that a process has been started and hasn't finished (it may have gotten stuck or suspended).

The only thing worse than a throbber that keeps going until everything is loaded regardless if anything is actively happening is a fake loading screen that lies to you about what it's doing. The only time you should use a throbber without context is when there's only a single action being processed and it's expected to take less than 5~10 seconds.

Re: Lore – Open source version control system designed for scalability

#716
post #538

Lore is copying us with "git for gamedev" messaging, and their entire brand. Epic interviewed me asking all sorts of questions about my customers and use cases. "Pagan" "Lore" lol Our site used to say "Folklore" at the top of projects. They still don't really understand the customer or use case, so have fun.

I tried your website, but it just says "LOADING".

What is it like to be a lying retard?

You guys are pathetic, just lie at best lol.

Fucking loser.

Re: Lore – Open source version control system designed for scalability

#717

Earlier quoted context omitted.

No idea what this is referring to...

Many countries in the world have local systems for quick, direct bank transfers encoded with QR codes to be used by local payment systems or local banking apps.

Huh, thanks. I've traveled a decent amount and have never seen this. "We're all using" is a huge overstatement.
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