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Facebook loses users for the first time

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Re: Facebook loses users for the first time

#711

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If she uses Instagram she's using Facebook. If she has a Facebook account and goes anywhere on the web while she is logged in, she's giving money to Facebook. It is not so simple now. She doesn't have to "use" Facebook for them to monetize her image, her privacy, her network of friends. A company like Meta will always have new products to take in kids. That's what their new "Reels" is about, trying to compete with Ti…

What service did you have as a kid that was "cool" but didn't engage in dubious marketing practice nor sell your data around ? My personal favorite is Chevignon selling cool clothes for teenagers for years, to then enter the cigarettes market because why not. Some might argue Facebook/Meta is on another scale, but everything is on another scale, I think we'd need to adjust expectations like we adjust for inflation.

Nintendo has historically been decent about not deceiving their customers. Maybe treating them like children, but not an abusive relationship.

Re: Facebook loses users for the first time

#712
post #578

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Microsoft, for all its flaws, has strengths. They're grittier than most and ultimately, know how to deliver software products and build businesses around them... very different products and very different businesses. Leadership was a lever to these, but there was something to lever FB have never built a successful product besides Zuck's original. They have never created a good business besides the FB and program. The…

> Controlling the VR metaverse... I just don't see it. Too much innovation. Too much invention. Remember FB can always purchase themselves into the market - pick up a few startups and bodge together a consistent product. I think the problem is that VR tech and apps will take too long to arrive to gain any traction with the wider public, before FB needs it. FB needs hundreds of millions/billions of users, VR hasn't pu…

> I think the problem is that VR tech and apps will take too long to arrive to gain any traction with the wider public

Provided that it happens at all. People tend to extrapolate too far based on something being subjectively attractive for a limited group. Think of 3D TV hype a decade ago (and we're thinking of technology that actually debuted almost 100 years ago).

Re: Facebook loses users for the first time

#713

This is how the narrative of Facebook looks to me: Zuckerberg got lucky and then executed brilliantly, transitioned from nerd hacker to CEO amazingly well. He deserves a lot of credit for that. Since then, Facebook have innovated very little. Zuckerberg recognised this, and bought Instagram and Whatsapp in lieu of building an innovative company. The latter is clearly really difficult to do. Without a stream of new id…

I don't think it's going to die as quickly as you think - it's a pretty sticky product. The network effects that made it attractive might kill it pretty fast when they evaporate, but it's going to be a major player in adtech for at least a decade, which might just give it time to be "saved" by some of the plays they're now pivoting towards. On the ethics thing: they introduced some mechanisms around this, but the app…

I agree, despite this headline, the more I see fb becoming a part of everyday life for the vast majority of people (in the UK). It's amazing how much of what normal people consume and even buy now happens on fb. I wouldn't write them off just yet

Re: Facebook loses users for the first time

#714
post #578

Earlier quoted context omitted.

Microsoft, for all its flaws, has strengths. They're grittier than most and ultimately, know how to deliver software products and build businesses around them... very different products and very different businesses. Leadership was a lever to these, but there was something to lever FB have never built a successful product besides Zuck's original. They have never created a good business besides the FB and program. The…

> Controlling the VR metaverse... I just don't see it. Too much innovation. Too much invention. Remember FB can always purchase themselves into the market - pick up a few startups and bodge together a consistent product. I think the problem is that VR tech and apps will take too long to arrive to gain any traction with the wider public, before FB needs it. FB needs hundreds of millions/billions of users, VR hasn't pu…

That was the strategy IBM tried with the Software Group. Buy several 1 to 2 billion dollar companies every year to see what sticks. Did not work.

Re: Facebook loses users for the first time

#715

Earlier quoted context omitted.

> Controlling the VR metaverse... I just don't see it. Too much innovation. Too much invention. Remember FB can always purchase themselves into the market - pick up a few startups and bodge together a consistent product. I think the problem is that VR tech and apps will take too long to arrive to gain any traction with the wider public, before FB needs it. FB needs hundreds of millions/billions of users, VR hasn't pu…

Facebook bought Oculus and although their hardware is still good, they are being beat in the software and overall hardware experience by Valve. A far smaller company but they built - Valve Index and Half Life Alyx (widely considered the best game in VR). The Index isn’t perfect, but the actual story of Oculus is just them making a cruddy MVP, Valve taking the time to show their far superior prototypes, and allowing t…

I disagree with your analysis. Yes, they bought great leadership with Carmack and Abrash, but what the R&D division of Facebook Reality Labs has been working on and also delivering into products (i.e. Quest 2) is amazing from a technological point of view. Sure, they have more resources and cash than Valve and can afford to sell it at cost, but still it's amazing technological innovation.

I'm hopeing that Apple, Valve and hopefully totally new players can enter the VR/AR market and make better products than FB without selling out to them. My only realistic hope for a competitor to Quest 2 is Apple at the moment.

Re: Facebook loses users for the first time

#716

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As much as I like VR I have to agree it will stay a niche product. The need to wear something on your head is a major hurdle. Like 3D TV's that have mostly disappeared. Also when you are in a VR environment you want to interact with it. You need free physical space to do that which is an other hurdle. There are more niches than gaming only though. Like education and product design and demonstration.

The main problem with 3D tv was the content. 3D really only works with bad movies like resident evil. You are not going to have need or want 3d in a movie that is an oscar contender. (Avatar as the single exception)

Ehh, the content is the problem because there is a lack of bad content ? There's a heap of 3D content and growing. Like last years Marvell movies, James Bond, Dune. And movie theaters still show those in 3D. Which works because people go to a movie theater for the experience and donning 3D glasses is a minor annoyance with that mindset. Most people don't go to the movies very often. However people wanting to view a quick movie at home don't want that annoyance. It's a bit the same with VR I think. When you go to an arcade or a friends house the space is already available and you accept being isolated because it's expected. Going for a quick VR session at home is an anti social hassle (unless you got a dedicated VR room or live alone).

Re: Facebook loses users for the first time

#717

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I think Microsoft is also almost an essential product company. You can either get a PC or a Mac. Or Linux but even that requires getting a PC anyway. Chromebook market is still tiny.

PC != Windows And was never. The Personal-Computer is an original product of International Business Machines (IBM) and not Microsoft. Contrary to most products shipped today it's architecture is open for industry standards and other companies. A huge success for IBM. Microsoft shipped the pre-installed and required operating-system. You can order desktops and laptops without an operating-sytem or Linux from Lenovo (f…

lol in their heyday it was virtually impossible to find a computer you didn't build yourself that didn't include a Windows license. Regardless of whether you ran Windows on it Microsoft got their tax.

I can't remember if they actually did this or were just trying to but I recall they wanted Intel and AMD to charge a license fee for every processor they sold.

Re: Facebook loses users for the first time

#718
post #521

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I agree with most of what you wrote up to this point: > He's a super smart and prescient thinker, so he can see VR is a good play He made a school yearbook on the internet and copied some features from existing social networks like MySpace. Facebook was just in the right place at the right time and executed well. The jury is very much still out on whether "VR is a good play", too. It might turn out to be a gigantic o…

I am both a fan of blockchain and VR. I also have a strong cynic inside of me that trashes on both of them whenever it can. It's fun being me I suppose :) Blockchain is IMO in a much much much more questionable state of relevancy and usefulness than VR. Why? I workout in VR (supplemental workouts by playing Eleven Table Tennis to the max). I boardgame in VR (Demeo). My GF picks up my headset and plays Beatsaber. You…

I apologize for the pedantry but "blockchain" != "cryptocurrency." My inner cynic is bearish on cryptocurrencies, VR (at least in broad adoption), and to a lesser extent blockchain tech but of the three the one that has the least-worst chance of finding a useful broad fit IMO is the use of blockchain tech since it's really nothing more than a trustless method of double-entry accounting and a potential means of avoiding the risk of direct federation for service providers (you stop being the single point of failure/data breach target).

Sadly I also suspect that blockchain will go down with the whole cryptocurrency ship due to guilt-by-association, much like the AI winter that followed the overhyped 1980s era took with it a number of viable limited-domain solutions that had to wander the desert for 20-30 years before being revivified for the current AI/ML efforts.

Re: Facebook loses users for the first time

#719
post #599

Earlier quoted context omitted.

Anyone remember that Next Big Thing was supposed to be 3D TVs? I think VR is similarly misguided (ie, will never go mainstream but will have a healthy niche).

3D has come and gone many times over the history of cinema, from the red/cyan glasses, the (Pulfrich) glasses with a single shaded lens, shuttered glasses and polarized screens. While the image quality and frame rate have improved, there are still fundamental limitations on the technology. One common pushback is that some people will get headaches due to scanning the scene, trying to focus on objects at their false d…

> 3D has come and gone many times over the history of cinema

So has VR a couple of times in the history of computer based entertainment, so the analogy hold IMO.

> VR adds something other than image quality - it adds the ability to be immersed in the content

Exactly. And it needs content that is noticeably improved by VR without obvious disadvantages, and there have been few examples of where the benefit has been enough to counter the faf. I've played a bit of Elite with an expensive VR setup and it was great but that doesn't hit the movement issue as being sat in a fixed place matches the immersion requirement of the largest part of the game (being sat in a cockpit), and I'm told Half-Life: Alyx is good enough that the constraints imposed by VR don't impact the immersion enough to break it. But those are the only two examples I can cite: you need people like me (a techie who doesn't game much at all these days despite doing so a lot a decade or two ago) and the less techie public to be able to identify more than two or three great examples for the product to have any hope of being more than niche. This isn't just a technology gap (between what we can do now and what people see on TV with things like the holodeck) but also an issue of making suitable content good enough is more difficult to get right.

Re: Facebook loses users for the first time

#720

This is how the narrative of Facebook looks to me: Zuckerberg got lucky and then executed brilliantly, transitioned from nerd hacker to CEO amazingly well. He deserves a lot of credit for that. Since then, Facebook have innovated very little. Zuckerberg recognised this, and bought Instagram and Whatsapp in lieu of building an innovative company. The latter is clearly really difficult to do. Without a stream of new id…

> Zuckerberg got lucky and then executed brilliantly, transitioned from nerd hacker to CEO amazingly well. He deserves a lot of credit for that.

“I have over 4,000 emails, pictures, addresses, SNS. People just submitted it. I don't know why.!They ‘trust me’. Dumb fucks.” - Mark Zuckerberg at 19 years old.

No, he always had scummy intentions and does not deserve credit for exploiting people’s trust.

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