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Facebook account now required to login to Oculus devices

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Re: Facebook account now required to login to Oculus devices

#712

Earlier quoted context omitted.

It would be the end of consoles. The economics of the Xbox/PlayStation/NintendoWhatever presume vendor lock-in.

Not really, the economics are just better for the platform with vendor lock-in. They'd still recoup their costs via their store, which they can gift powerful advantages like making it default, having it be more integrated in various ways, etc. It would likely end up as a power-law distribution of store usage with the platform owner on top, so platforms would still make their profits. Having an option for another stor…

The lethal threat to fully unlocked consoles with no contractual limits ruled out by law isn't other stores or even piracy. It's people realizing that if they're selling the hardware at a loss, it'll likely be the most cost efficient GPU compute you can buy. This isn't supposition, it happened with the PS3: https://www.theverge.com/2019/12/3/20984028/playstation-supe...

Re: Facebook account now required to login to Oculus devices

#713

Earlier quoted context omitted.

I don't know Palmer and until 5 minutes didn't know his name. I don't dislike him, I'm sure he's a nice guy and great person, and I think the product and achievement is impressive. But: I respect him for eating humble pie now. I absolutely do not respect yet alone absolve him of not doing so originally . Why would one? There's nothing NEW that came to the table: Facebook can do what they want now, and crucially that…

> I'm sure he's a nice guy and great person https://www.theverge.com/2017/4/19/15366500/palmer-luckey-tr... https://arstechnica.com/tech-policy/2016/09/how-your-oculus-... https://www.vanityfair.com/news/2019/09/palmer-luckey-aundur... Does that change your opinion?

You mean the guy who started a defense contract firm supports Republican candidates? Wow, what a shocking revelation.

Re: Facebook account now required to login to Oculus devices

#714
post #386

This is something that still completely baffles me about the "IoT"/"smart devices"/"connected devices"/"whatever you want to call it" space. If someone advertised a device as capable of doing X without it in fact being able to do X, they'd be liable for false advertising. If someone sold you a device, then took it back or destroyed it, they'd be liable for theft or destruction of property. Nevertheless, if someone se…

It baffles me too. My Samsung smart tv started showing me ads in the control panel/home screen. I paid full price for it, why am I seeing ads. I wish I could return it, but the snakes waited until the return period was over.

It turns out I am not the only one who does not want a smart TV. The benefit for me is practically zero. All I need is a dumb TV/monitor/projector and the ability to plug it into a chromecast type of device/laptop.

Re: Facebook account now required to login to Oculus devices

#716
post #386

This is something that still completely baffles me about the "IoT"/"smart devices"/"connected devices"/"whatever you want to call it" space. If someone advertised a device as capable of doing X without it in fact being able to do X, they'd be liable for false advertising. If someone sold you a device, then took it back or destroyed it, they'd be liable for theft or destruction of property. Nevertheless, if someone se…

It baffles me too. My Samsung smart tv started showing me ads in the control panel/home screen. I paid full price for it, why am I seeing ads. I wish I could return it, but the snakes waited until the return period was over.

I use an AppleTV connected to a 43-inch 4k monitor [1]. No crappy TV-software and it's a proper screen, with proper response-time to use for the laptop as well.

[1] https://www.amazon.com/Philips-Monitor-Bdm4350uc-42-5in-3840...

Re: Facebook account now required to login to Oculus devices

#717

Earlier quoted context omitted.

Facebook deals in contracts, not promises and even if it was contractually agreed upon, what would you do about it? Sue? At a guess you'd count the money one more time, shrug and maybe send a short apologetic note about how terrible you feel about it. And then count the money again.

I'm absolving Palmer of making a promise he couldn't keep because of Facebook. Palmer is correct here and shouldn't be getting the blowback that he is. Obviously Facebook can do what they want within the terms.

> Palmer is correct here and shouldn't be getting the blowback that he is.

This sentence seems self-contradictory. Once again, here's what Palmer said:

> I really believed it would continue to be the case for a variety of reasons. In hindsight, the downvotes from people with more real-world experience than me were definitely justified.

It sounds like he's agreeing that he should be getting the blowback, right? He made a promise he couldn't keep, people told him he wouldn't be able to keep it, he ignored them. He should have known better.

Re: Facebook account now required to login to Oculus devices

#718

Earlier quoted context omitted.

In the case of the smart tv it's actually because you didn't really pay the full price of the tv. The manufacturer counts on the revenue from those ads to boost the tv profit margin to an acceptable level, otherwise they would have to charge you more for the tv initially. If you don't believe me, look up the price of a "commercial display" comparable to your tv. And before anyone asks, the majority of customers would…

>In the case of the smart tv it's actually because you didn't really pay the full price of the tv How can the consumer know, if it is not disclosed? And when every TV manufacturer is doing "ads in your smart TV", there is no incentive to not sell it at full price AND show you ads.

I think that a good step would be to require a sizeable disclaimer on the box/marketing material stating that it is ad-supported/tracking-supported. That way it is much easier for consumers to know why the price is as cheap as it is.

Re: Facebook account now required to login to Oculus devices

#719

Earlier quoted context omitted.

I also spent an extra $100 to buy a Vive instead of a Rift. I didn't predict this exact action but I didn't trust Facebook to keep their fingers off of it

$100 doesn't sound worth not having to use a facebook account to me. you can just make a bogus one with no info on it.

I have a general policy of not keeping hardware from known user-hostile companies in my house. They have way more time to worm things I don't want into their hardware than I have time to keep tabs on it, so I just don't.

Re: Facebook account now required to login to Oculus devices

#720

Earlier quoted context omitted.

As would most people, so I wouldn't lose sleep over it. The big mistake is to try to pull the wool over the users' eyes knowing full well he would lose control over that and so was in absolutely no position to promise anything.

If you take GP at face value he didn't intentionally pull the wool over people's eyes. He was just rather naive.

Sorry, who's GP?
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