Earlier quoted context omitted.
Not attacking you in particular, but I've always hated how we talk about "licensing restrictions" as if they're some kind of vague law of nature, like gravity. Oh, Studio X can't do Y... Because Licensing. "Licenses" are entirely conjured up by humans, and if there was an actual desire by the people who make decisions to change something, those people would find a way to make the "licensing restrictions" disappear. R…
I'm with you in spirit, but I think you are underestimating how wide and complex the dependency trees can be in content licensing. And simplifying those licensing structures often mean removing control from individual artists, which we tend to consider a Bad Thing.
In collaborative productions it is almost never the "individual" artist anyway: it's whatever giant conglomerate bought whatever giant conglomerate that paid everyone involves as little as the union would let them get away with.