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Steam Frame

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701–710 of 717 posts

Re: Steam Frame

#701
post #615

Earlier quoted context omitted.

3588 can do VR, just not Unity/Unreal VR. That is a problem with bloated engines not the 3588. All mainstream headsets get open-source drivers eventually: https://github.com/collabora/libsurvive

yeah but is foveated streaming and whatnot going to be opensource, or are we going to have to wait a decade for some grad student to reimplement a half broken version?

Probably, but eye traction is never going to be the focus of indie engines specially if they run on the 3588.

Also about cross compiling that is meaningless as you need hardware to test on and then you should be able to compile on the device you are using to test. Alteast that is what I want, make devices that cannot compile illegal.

Re: Steam Frame

#702

The only really incredible VR experience I have had so far was Half-life Alyx. Is there anything that tier or even better these days?

I'm a huge fan of the "I Expect You To Die" series. They're basically a series of small escape rooms. The game's designed to be played seated. You play James Bond, except that for various silly reasons you find yourself stationary, and you have psychic powers to reach far away stuff because, again, stationary. "They've trapped Bond in a bathysphere!" "You're in a car in a jet ful of poisonous gas that's going to expl…

I'll never forget the hilarious moment when given a grenade with a missing pin, I opened various cupboards to find a replacement pin only for more grenades to pile out.

"I Expect You To Die" is a very funny game. Great for when you have spectators too, everyone can pitch in with ideas for the person playing to try.

Re: Steam Frame

#703

Earlier quoted context omitted.

I totally agree with you, I'm actually doing another Alyx run after only playing it on my Index. It actually please extremely well on the Quest 3 with the Steam Link app. Seamless. This guy on X gave me some suggestions of top tier VR games: Hubris, Into The Radius, Wanderer, Blade & Sorcery, RE4 Remake, Modded Skyrim VR, Modded Minecraft, Vertigo 2, Arken Age, Half Life 1 & 2 VR, UNDERDOGS, Hitman VR, Pixel Ripped S…

Various random and unexpected indie games exist. Like the Indie community has fully embraced VR and it is full of unique and experimental and awesome and garbage games. Euro and American Truck Simulator still have VR support and it's more fun and satisfying than it should be. Load up Google Earth VR, plop yourself in front of your childhood home and feel more than you expected. If you like modern air combat: VTOL VR…

Fair warning about rec room: That game is quite possibly slightly too immersive. Playing frisbee I dented the ceiling, and playing paintball I managed to dive head-first into a closet.

Re: Steam Frame

#704
post #701

Earlier quoted context omitted.

yeah but is foveated streaming and whatnot going to be opensource, or are we going to have to wait a decade for some grad student to reimplement a half broken version?

Probably, but eye traction is never going to be the focus of indie engines specially if they run on the 3588. Also about cross compiling that is meaningless as you need hardware to test on and then you should be able to compile on the device you are using to test. Alteast that is what I want, make devices that cannot compile illegal.

*tracking

Re: Steam Frame

#705
I could see a Steam Frame OLED coming just like the Steam Deck OLED, but I wonder how long it will take. Like others here, this will be an instant buy for me and my first VR device, apart from Cardboard maybe. Looking forward to gaming on it.

Re: Steam Frame

#706
post #698

Earlier quoted context omitted.

Saccades afaik can jump to an arbitrary part of the eye which adds to the latency of finding the iris; basically the the software ends up having to look through the entire image to reacquire the iris whereas normally it’s doing it incrementally relative to the previous position. Are you really sure overrendering the fovea region would really work?

Not sure, probably depends on the content too. When you read text, the eye definitely isn’t jumping “arbitrarily”, it’s clustered around what you’re focusing on. Might be different for a FPS game where you’re looking out for ambushes. I’m not sure what you mean by “look through the entire image to reacquire the iris”? You’re talking about the image from the eye tracking camera?

> You’re talking about the image from the eye tracking camera?

Yes. A normal trick is to search just a bit outside the last known position to make eye tracking cheap computationally and to reduce latency in the common case.

Re: Steam Frame

#707

Earlier quoted context omitted.

> Well. It doesn't say in any docs or specs, but for what it's worth They do hint that you can install a different OS on it: > Just like any SteamOS device, install your own apps, open a browser, do what you want: It's your PC. Every other SteamOS device does allow you to install whatever OS on the device, so seems Frame will be the same, judging by that landing page blurb.

They also explicitly mention os. I'm highly doubtful a product with a Qualcomm soc will support installing an alternative os.

Valve sponsored asahi linux which was a herculean exercise in running another OS on locked down hardware. They've also sponsored wine and fex. It would be a sudden, steep, and unexpected departure for them to go from being leaders in cross platform OS/hardware support to locking down their own hardware platform. It's just not in their nature. They know their nature is good and they know we know it. That's called trust.

Re: Steam Frame

#708

Earlier quoted context omitted.

Foveated streaming is wild to me. Saccades are commonly as low as 20-30ms when reading text, so guaranteeing that latency over 2.4Ghz seems Sisyphean. I wonder if they have an ML model doing partial upscaling until the eyetracking state is propagated and the full resolution image under the new fovea position is available. It also makes me wonder if there's some way to do neural compression of the peripheral vision op…

I worked on a foveated video streaming system for 3D video back in 2008, and we used eye tracking and extrapolated a pretty simple motion vector for eyes and ignored saccades entirely. It worked well, you really don't notice the lower detail in the periphery and with a slightly over-sized high resolution focal area you can detect a change in gaze direction before the user's focus exits the high resolution area. Anywa…

It is amazing how many inventions duck tape found its way into.

Re: Steam Frame

#709
post #679

Earlier quoted context omitted.

Here's the overview: https://arstechnica.com/tech-policy/2025/06/senate-gop-budge...

This is part of my job, dealing with spectrum and Washington. I communicate with the FCC and NTIA fairly often at this point. You need to pay attention to Arielle Roth, Assistant Secretary of Commerce for Communications and Information Administrator, National Telecommunications and Information Administration (NTIA). https://policy.charter.com/2025-ntia-spectrum-policy-symposi... From the article, about the November e…

If Wi-Fi 6E goes upto 7125 and the targeted spectrum band includes 7125 (onwards), what will happen exactly at 7125?

Re: Steam Frame

#710
post #700

Earlier quoted context omitted.

Oh goody! I hope some of it can be used for DRM encrypted TV broadcasts too.

I know you're attempting humor here, but I am not aware of anyone investing in broadcast tv.

I'm just amazed you can do bidirectional ATSC 3.0 with two PlutoSDRs, a minor investment to hack on.

https://www.reddit.com/r/sdr/comments/1ow80n5/help_needed_ho...

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