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Nintendo announces the Switch 2 [video]

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Re: Nintendo announces the Switch 2 [video]

#701

Earlier quoted context omitted.

> The only real issue the Switch had was being able to keep up with some of the games put on it with FPS but it still had beautiful games (like Tears of the Kingdom) A bit of an aside, but... Tears of the Kingdom looks just awful to me. My kids played Breath of the Wild and when they got Tears of the Kingdom I walked in and was astonished at the graphic quality. I think I had just finished Doom 2016 at the time and I…

Tears of the Kingdom's only graphical issue is framerate and resolution. Maybe some ground textures. If you have issues with it it's entirely with the style, the graphics are fine.

The world is noticeably empty due to hardware limitations.

Re: Nintendo announces the Switch 2 [video]

#702
post #481

Earlier quoted context omitted.

That last sentence is worth an essay of its own. Everyone else keeps pumping resources into being photo-realistic blah-blah-blah without nearly enough attention to "is this fun"?

One of my favorite video essay's on this is "Nintendo - Putting Play First" by Game Makers Toolkit [1]. It goes into when making a game, Nintendo first determines the mechanic they want to focus on; jumping, throwing a hat, shooting paint, etc and finding out how to make it fun, then building and iterating on the idea. It's how they can keep putting out essentially the same games but are completely different. 1. http…

GMTK is popular, but he's mostly talking out of his ass. He's got zero industry experience and most gamedevs I know personally clown on his takes constantly. Unless he references specific Nintendo interviews where they talk about their design process, I have doubts about this video containing an accurate description of how Nintendo does things.

Re: Nintendo announces the Switch 2 [video]

#703
post #675

Earlier quoted context omitted.

The problem in both cases is that the consoles were actually missing a key piece of hardware: the ability to read the disc or cartridge. If you're a hacker-type person who has already digitized your gamecube collection (or, let's be honest, downloaded the games illegally) then this doesn't matter. But for regular consumers, there needs to be a way to verify ownership. Nintendo could have made some titles available di…

The problem is deliberate hardware choices. They may be reasonable choices, but if Nintendo wanted to prioritize forever backwards compatibility, we could still have a GameCube-compatible disc drive and GBA and DS compatible catridge slots.

This is fair, although I do think the choice was reasonable. Disc drives are an expensive part, and consider how much space a cartridge slot would have used on the 3DS...

----

I have long had a total fantasy in this vein... what Nintendo could have done is release add-on hardware to read old media. Imagine a hybrid mini-disc and cartridge reader which connects to the Wii U via USB, and a Gameboy cartridge reader which connects to the 3DS via... uh, possibly NFC, Gameboy games are small and the games could be read once and cached to internal storage.

You could use this to add backwards compatibility all the way back to the NES and Gameboy! Games from consoles two generations back could have been run natively, everything older could have been trivially software emulated.

I don't think such a product would have substantially interfered with Virtual Console sales, it would have been too niche. Probably too niche to make sense in real life... but in my fantasy, the goal would have been PR. It would cement the idea that buying a Nintendo game is an investment which Nintendo will support long-term; whether a large number of people make use of that ability is irrelevant.

Re: Nintendo announces the Switch 2 [video]

#704

Happy to see that Nintendo is treating the switch more like how they traditionally handled their mobile platforms instead of their consoles. Iterating instead of throwing out everything with each new version. There is a part of me that is going to miss the, do weird shit and see what works, Nintendo that brought us some really fun ideas. But a stable Nintendo just being able to continue putting out great games has it…

> Iterating instead of throwing out everything with each new version.

I sort of feel like they were trying to fight emulation with a lot of their moves, doing things that were challenging to emulate, like the 3D stuff, or unusual hardware, etc.

Re: Nintendo announces the Switch 2 [video]

#706
My concern with this is that the joycob being larger won't fit the hands of younger kids anymore. The switch 1 joycon was the only one that allowed reaching the controller buttons and the stick (while held horizontally) for my 3 years old. All other controllers that exist are too big, clearly nobody tested with young children.

And I wish they had names for their arrow buttons, because when held horizontally it makes things very confusing: "press b" what is b?

Re: Nintendo announces the Switch 2 [video]

#707
post #597

Earlier quoted context omitted.

It's interesting how many people see the Switch as being in its own category rather than acknowledging it as the winner of this console generation (which I completely agree it is). Most people think the “console” battle is between PlayStation and Xbox, and that PlayStation is the winner. This is probably a big win for PlayStation’s marketing team.

Personally I'd say both are true. They won the generation, but they did so by not bothering to fight directly with Playstation and Xbox. By basically ignoring them and having a distinct identity they won.

This framing only highlights either

A. Sony has an amazing marketing strategy where they can paint their #1 competitor as not even a competitor.

B. Xbox has a terrible product direction, where they are trying (failing) to beat Sony at being Sony instead of looking at the gaming industry and trying to create a product people want.

Re: Nintendo announces the Switch 2 [video]

#708
post #278

The joycons seem to attach as easily as a MagSafe connector… but I hope they don't detach as easily! I wonder if the handheld ergonomics were battle-tested to prevent accidental joycon detachment while gaming.

There is a button you must press to detach it. You can see it here: https://www.nintendo.com/successor/assets/img/bg-movie.mp4 at 0:23

If this hotlink doesn't work, it's visible on this page: https://www.nintendo.com/successor/en-ca/index.html

Re: Nintendo announces the Switch 2 [video]

#709

Earlier quoted context omitted.

They’ve got the weird shit covered still, apparently the joy cons in this gen can be used as mice. Was heavily rumoured/leaked and this teaser video literally shows them gliding along a surface. How Nintendo will leverage that functionality, who could honestly say, but that’s the genius of keeping a toy company mindset in an industry full of sports car company mindsets.

Ha. Since when does Nintendo care about ensuring functionality they add to their devices are leveraged? Other than first party games, and even that can be limited, almost no one ever implements the weird little functionality they add to their devices.

I think someone at Nintendo has a brother-in-law that owns an IR sensor manufacturer. Only explanation for that feature being in every right joycon.

Re: Nintendo announces the Switch 2 [video]

#710

My concern with this is that the joycob being larger won't fit the hands of younger kids anymore. The switch 1 joycon was the only one that allowed reaching the controller buttons and the stick (while held horizontally) for my 3 years old. All other controllers that exist are too big, clearly nobody tested with young children. And I wish they had names for their arrow buttons, because when held horizontally it makes…

I mean, maybe 3 year olds are simply too young to be playing video games?
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