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Apple Vision Pro: Apple’s first spatial computer

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Re: Apple Vision Pro: Apple’s first spatial computer

#701
Man, if this was available today I would be preordering right now.

Just the the big monitor use case is enough for me. I live in a tiny apartment and don't have the space for multiple / large monitors or TV.

If I could use this to play on my ps5 and work on my MacBook, it would be perfect.

Re: Apple Vision Pro: Apple’s first spatial computer

#702
post #182

The hardware is no doubt impressive, as expected, but I just can't see myself in any of the situations they keep showing in VR/AR demos. Does someone really sit on their couch, put on a massive headset, and scroll through their vacation photos? Does someone watch an entire 2+ hour movie with a sweaty headset strapped to them (and plugged into a socket) instead of on a couch with their family/friends? Would I want to…

> Would I rather work on this all day instead of a laptop?

Generally right there with you, but this is the one that I think ... maybe? I don't see laptops as an unbeatable experience, and I see work as probably the only thing in my life that might benefit from an "infinite digital canvas".

Re: Apple Vision Pro: Apple’s first spatial computer

#703

It would very obviously be useful for work if you can actually get high res, effectively unlimited monitor space. Maybe not for everyone, but people already spend $3500+ on monitor setups somewhat regularly (and employers definitely do this). Apple themselves sell a single monitor that costs $2300 when fully spec'd out (5k, but the point is that they know what people spend on monitors). I can't figure out why that wa…

> It would very obviously be useful for work if you can actually get high res

Is it even that high res for detailed monitor work? 4K per eye yes, but for your entire field of view. Does that meet Apple’s definition of a “retina display”?

I currently sit a few feet away from a 5K display, that’s way more pixels per degree of FoV.

Same goes for movie and TV watching. I sit maybe 8 feet away from a 4K 55” TV and I can absolutely tell the difference between 1080p and 4K. Surely the equivalent “projected” display on this thing is gonna be 1080 or lower?

Of course, as one of those 30% of people with myopia they referenced earlier in the video, I dread to think how much extra it would cost to be able to see anything at all through this thing.

Re: Apple Vision Pro: Apple’s first spatial computer

#704
post #182

The hardware is no doubt impressive, as expected, but I just can't see myself in any of the situations they keep showing in VR/AR demos. Does someone really sit on their couch, put on a massive headset, and scroll through their vacation photos? Does someone watch an entire 2+ hour movie with a sweaty headset strapped to them (and plugged into a socket) instead of on a couch with their family/friends? Would I want to…

What about glasses ? https://xreal.com/air/ https://global.rokid.com/ https://www.lenovo.com/us/en/thinkrealitya3/ https://www.tcl.com/eu/en/glasses/tcl-nxtwear-air

Re: Apple Vision Pro: Apple’s first spatial computer

#705

It's interesting that HN is completely overloaded right now...with people coming to announce how unimpressed they are and how it isn't for them. The displays in this device are crazy . I honestly didn't think they'd be able to put together a value proposition, but I think they legitimately did. It's super expensive, and some of the cost of the device seems kind of silly (if I heard correctly, the display on the front…

It sure can be used as a display for a Mac. Just stand in front of a Mac, and the screen will go dark and the windows will be moved to your Vision Pro.

Here's the point in the Keynote showing it: https://www.youtube.com/live/GYkq9Rgoj8E?feature=share&t=552...

Re: Apple Vision Pro: Apple’s first spatial computer

#707
I am curious about the recording functionality of this product.

This tech demo from a few years ago [1](https://store.steampowered.com/app/771310/Welcome_to_Light_F...) and a more recent one[2] were one of the most jaw-dropping experience I had in VR. It's basically VR photo and VR video; you can actually move you head as if you were here.

[1] : https://store.steampowered.com/app/771310/Welcome_to_Light_F...

[2] : https://augmentedperception.github.io/deepviewvideo/

If they can manage to compute similar light field with their camera and depth sensor (and perhaps a sprinkle of NeRF ? [3]) within a reasonable time, they could have an effortless killer app.

[3] : https://www.matthewtancik.com/nerf

Re: Apple Vision Pro: Apple’s first spatial computer

#708
I'm gonna just be honest and say that I'm sure it'll be a hit - whether now or in a few years when they get the price down - but I just... don't care?

I'm not entirely sure I want a world where people are wearing things on their head like this, it just feels dystopian and ripe for abuse.

Re: Apple Vision Pro: Apple’s first spatial computer

#709
Apple is an interesting company.

They didn't invent computers, mobile phones, mp3 players or tablets. Instead they tend to take products where the whole industry is essentially still in alpha, polish it to a mirror finish and then show the world how those products will make their personal lives better.

Computers don't just have to be for big companies running accounting software; they can unlock the creative potential of writers and artists. Mobile phone aren't just for drug dealers and business executives; they let people share their lives with their friends.

There were a few misses too. The Magic Mouse looked sleek but was mostly annoying and didn't really do anything that other mice didn't already do better.

I'm afraid this headset falls in the same category. This seems to have marginal improvements over the HTC Vive I bought 6 years ago. The resolution is better, it looks lighter and less bulky. It also gives you pass through mode for an AR experience vs just a VR experience. It looks like a good headset.

That's just not enough. Not only does it fail to meet the high innovation standards that we've come to expect from Apple, it fails to meet the standards that we already expect from AR.

Unlike with all the previous hardware innovations, we already know what we want from AR. Everyone who has played modern video games is already used to various forms of HUDs and we've seen many iterations of what works well and what doesn't.

When I put on an AR headset I want all the things I've seen in video games. I want name indicators. I want automatic highlighting of relevant objects. I want to replace my map with floating directional indicators. I want to see my health stats floating off to the side. I want to be able to make all my friends wear silly hats. I want a virtual cat following me around.

Re: Apple Vision Pro: Apple’s first spatial computer

#710
I really hate the overall form factor of these things. The future is more and more powerful devices in smaller and smaller tech. Sleek and subtle, not clunky and ostentatious. I can't believe this is the same society that 10 years ago saw the google glass as a conceptual failure. At most with the google glass you looked a bit like a dork, but with the vision pros you look like a gormless twat.

Wearing a VR headset in public is like wearing a big kick me sign telling to the world "I am suggestible and easy to part with my money, please mug me". A VR headset in private is useless because I already have a desktop at home that can o what it does 10x better (and doesn't cost $3500).

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