A multiplayer Tron-like game with curves
71–80 of 104 posts
Re: A multiplayer Tron-like game with curves
#72If you wanted to make it easier to use (i.e. if it's not part of the charm that it's hard to control, like QWOP), you could go with "click and hold where you want to turn towards".
(One of the nice things about turn-towards-click is that it's very resilient against lag. If the command occurs a bit late, you turn a bit more; compensating automatically.)
Re: A multiplayer Tron-like game with curves
#73This seems to be a laggier, CPU-exhausting shameless copy of Curve Fever: http://curvefever.com/play2.php
Re: A multiplayer Tron-like game with curves
#74Re: A multiplayer Tron-like game with curves
#75Re: A multiplayer Tron-like game with curves
#76Fantastic, brought up memories of hours of Armagetron.
I came here to mention Armagetron, too. No other game stole my time quite like Armagetron did. If you many people out there want something new to try, give Armagetron a chance, you won't regret it!
Re: A multiplayer Tron-like game with curves
#77This seems to be a laggier, CPU-exhausting shameless copy of Curve Fever: http://curvefever.com/play2.php
Re: A multiplayer Tron-like game with curves
#78but to other players you're almost invisible black.
join my clan, team tryhard
Re: A multiplayer Tron-like game with curves
#79but to other players you're almost invisible black.
join my clan, team tryhard
Re: A multiplayer Tron-like game with curves
#80Earlier quoted context omitted.
It might be interesting if choosing a "background" color was legal, but caused random unexpected penalties.
Just keep the background black and prevent from choosing too dark colors.
Otherwise you can kick them between rounds.