Earlier quoted context omitted.
So, does that Flex system BASICALLY imply that in another few decades the individual granularity of those particles will become so small and so numerous that we'll basically be modeling liquids and solids at the molecular level? It seems to me that it's only a lateral step then to mimic the fluid like effects of explosive forces being applied to solids.
> ... that in another few decades the individual granularity of those particles will become so small and so numerous that we'll basically be modeling liquids and solids at the molecular level? Also not a graphics programmer, but I am a scientist who has model liquids and solids at the molecular level–a lot of this is doable today, but I doubt it'll ever be applied directly to a macroscopic graphics engine. There are…
UNTIL THEN, All it has to do is get granular enough to fill the resolution of the current generation of monitor technology. Just like how ray tracing really only requires enough granularity to appear seamless at the current resolution.