A few bits of feedback: - There's no list of rules anywhere. If you forget any rule, you need to go through the tutorial again. - Is the tutorial missing a rule? (It has the "no two identical rows" rule, but it seems like you also can't have two identical columns). - The endgame needs work. Right now it's simply highlighting every square that's wrong, rather than just telling which rule was broken. This is absolutely…
I have to agree with (a) here. Upon reaching the end of a 6x6, as far as I could tell no rules were broken, yet the solution was not valid. I'm wondering if multiple solutions can exist and the game will only accept one.
0h h1 – A little logic game
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Re: 0h h1 – A little logic game
#72Earlier quoted context omitted.
Column 2 and 5 are the same
You're correct - I didn't notice this. Sorry I deleted my original message once I realised to avoid too much noise but you'd already commented. Here's the link again to avoid messing up the thread completely: http://handley.org.uk/ohhi.png
Re: 0h h1 – A little logic game
#73Earlier quoted context omitted.
I have to agree with (a) here. Upon reaching the end of a 6x6, as far as I could tell no rules were broken, yet the solution was not valid. I'm wondering if multiple solutions can exist and the game will only accept one.
Same here. Can't see what i'm doing wrong. Nice to have the rules on the side or a button to press to show them.
Re: 0h h1 – A little logic game
#74Re: 0h h1 – A little logic game
#75This is Unruly from Simon Tatham's puzzle collection: http://www.chiark.greenend.org.uk/~sgtatham/puzzles/ I install this on literally every device I own. Windows machines, linux machines, android machines. It's a great source of small, procedurally generated puzzles. I often just put on some music and zone out playing Pearl for a while. e: If you're on Ubuntu: sudo apt-get install sgt-puzzles e2: I misremembered, it…
Re: 0h h1 – A little logic game
#76A few bits of feedback: - There's no list of rules anywhere. If you forget any rule, you need to go through the tutorial again. - Is the tutorial missing a rule? (It has the "no two identical rows" rule, but it seems like you also can't have two identical columns). - The endgame needs work. Right now it's simply highlighting every square that's wrong, rather than just telling which rule was broken. This is absolutely…
Re: 0h h1 – A little logic game
#77Re: 0h h1 – A little logic game
#78It would be better if I could set red or blue with one click rather than having to cycle through. Some UI like this, where X is Red and O is blue: _______ | \X| | \| |\ | |O\_____| ``````` Tapping the red or blue corner of an unset gray tile would would set the tile to the tapped color, and tapping a red or blue tile would unset it back to gray. Also, the "fixed" tiles of the puzzle need to be presented in a differen…
Or just use the right mouse button for blue.
Re: 0h h1 – A little logic game
#79Re: 0h h1 – A little logic game
#80I would like to know what tools/frameworks/languages were use to develop this cool game. I know it boils down to HTML5/CSS/JS, but was it DART? TypeScript? What frameworks did you use? I want to start a small game as a web app, but I'm having trouble settling into which tools ... so far I'm tinkering with DART and Polymer ... ideas, suggestions?
No one else with programming non-web apps finding this HTML/CSS/JS ecosystem intimidating? Please feel free to bash on this comment too..
Just dive in and you'll get used to it soon enough. Html is really easy and JS is similar to other C-like languages, css is pretty hard if you're building complex applications IMO but things like LESS and SASS make it easier to deal with.