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W3C declares HTML5 standard complete

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Re: W3C declares HTML5 standard complete

#71
post #63

Earlier quoted context omitted.

I imagine you don't play browser games.

New browser games are rapidly moving away from flash to html5, unity, etc.

Maybe you should let the guys that write postmortems in GDC, Gamasutra and Making Games Magazine how HTML5 still cannot beat Flash know about it.

Re: W3C declares HTML5 standard complete

#72
post #67
post #63

Earlier quoted context omitted.

I imagine you don't play browser games.

I imagine not that many people would care if they turned into HTML5 Canvas games. Nothing kills a laptop battery or spins the fans like BS flash browser games.

Actually WebGL achieves a higher fan rotation than Flash!

Re: W3C declares HTML5 standard complete

#73
post #66
post #62

Earlier quoted context omitted.

And we could have goten something similar to XAML, instead of the HTML, CSS magic and JavaScript workarounds to replicate desktop behavious and UIs.

Do the names XHTML2, XForms, XLink, XEvents invoke an image of something like XAML to you? We would have ended in some huge JAVA EE circa 2004 mess, with XML to spare and perhaps RDF and a couple ad-hoc languages thrown in for good measure.

Yes, because in the XHTML world, tags could loose any semantic meaning.

In HTML 5, one is abandoned to the CSS tricks and JavaScript hacks to make visual UI components of HTML tags.

Every time I get a consultant gig outside the web world, I rejoice.

Yet I've spend a big part of my career involved in web development.

Re: W3C declares HTML5 standard complete

#74
post #53

Earlier quoted context omitted.

It's amusing to me to watch the WHATWG people complain about the W3C having the temerity to put out revisions to their own specification, and then complaining about how the W3C is copying their work. Would they rather W3C put out an ENTIRELY DIFFERENT HTML specification from theirs? Would that be better for anyone at all?

Yes, actually. We'd encourage the HTML working group to do original work. Many W3C working groups do that, e.g. the webapps working group worked on web components and various other specs, and it helps the web platform.

So they should reinvent the wheel when there are good solutions out there?

Isn't the whole point of standards to stop that sort of thing happening?

I get that you may feel that someone is just appropriating your work rather than doing their own but if your aim is to build a standard then reusing things is probably going to be part of doing that.

Re: W3C declares HTML5 standard complete

#76

Earlier quoted context omitted.

Yes, actually. We'd encourage the HTML working group to do original work. Many W3C working groups do that, e.g. the webapps working group worked on web components and various other specs, and it helps the web platform.

So they should reinvent the wheel when there are good solutions out there? Isn't the whole point of standards to stop that sort of thing happening? I get that you may feel that someone is just appropriating your work rather than doing their own but if your aim is to build a standard then reusing things is probably going to be part of doing that.

What makes this really funny for me is that WHATWG fully appropriated the spec that W3C wrote for HTML and the DOM, as well as the names HTML and DOM.

Re: W3C declares HTML5 standard complete

#77
post #76

Earlier quoted context omitted.

So they should reinvent the wheel when there are good solutions out there? Isn't the whole point of standards to stop that sort of thing happening? I get that you may feel that someone is just appropriating your work rather than doing their own but if your aim is to build a standard then reusing things is probably going to be part of doing that.

What makes this really funny for me is that WHATWG fully appropriated the spec that W3C wrote for HTML and the DOM, as well as the names HTML and DOM .

The specs were written from scratch, because the W3C holds the copyright on them (the old specs are also of relatively little use). The spec now called HTML5 was officially called Web Applications 1.0 till after the W3C HTML WG was (re-)chartered.

Re: W3C declares HTML5 standard complete

#78

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No browser ever paid any attention to the version of the HTML specified. The only use for DOCTYPE—and the reason it remains in HTML5—is "doctype switching", i.e. different rendering modes are triggered in the browsers. You can use "html", "html5", "html6.2" or "foobarbaz" as your doctype, the effect will be the same—they will all trigger standards compliant mode.

>'You can use "html", "html5", "html6.2" or "foobarbaz" as your doctype, the effect will be the same—they will all trigger standards compliant mode.' // You're wrong if your asserting that any doctype produces the same results globally but it probably doesn't matter unless you're targeting legacy UA. See e.g. "Appendix: Handling of Some Doctypes in text/html" at https://hsivonen.fi/doctype/ or Eric Meyer's http://arc…

Speaking of IE/Mac, that's the reason why the HTML DOCTYPE now is ``. If it hadn't been for IE/Mac, it'd be ``.

Re: W3C declares HTML5 standard complete

#79

Earlier quoted context omitted.

Equally authoritative? I had no idea WHATWG was drafting specifications, let alone considered authoritative.

Many of the foundational specifications of the web are authored and maintained by the WHATWG these days: https://spec.whatwg.org/ - DOM, HTML: obvious - URL, Encoding, Fetch: foundational building blocks - XHR, Fullscreen, Notifications: important features There are also other up-and-coming specs like Books, Figures, Streams, or Loader (the latter two not listed).

The spec site doesn't load for me on Firefox with RC4 disabled:

  Cannot communicate securely with peer: no common encryption algorithm(s). (Error code: ssl_error_no_cypher_overlap)

Re: W3C declares HTML5 standard complete

#80
post #71

Earlier quoted context omitted.

New browser games are rapidly moving away from flash to html5, unity, etc.

Maybe you should let the guys that write postmortems in GDC, Gamasutra and Making Games Magazine how HTML5 still cannot beat Flash know about it.

That gap is constantly closing. The sky is falling on Flash. Sure, if you legitimately have a project that won't work in HTML5, maybe Flash is a good choice. However, most of the time I see these statements used by Flash developers that don't want to learn javascript or admit their time is limited as Flash devs.
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