Live data from Hacker News

An open source engine clone of Age of Empires II

github.com

71–74 of 74 posts

Re: An open source engine clone of Age of Empires II

#71
post #25

I wish someone would clone Cossacks. I've been playing it since 2002 and keep an XP box specifically to play it on. After all these years I still haven't gotten bored of the game and probably play it 2-3 hours a week or more on average. I don't know if this means it's a really good game or I'm just a boring person. But it beats AoE all over in my opinion. I've tried a lot of other games, played them for a bit and for…

> But it beats AoE all over in my opinion.

You, me, and 3 of my cousins would all agree. We had a blast playing over LAN and watching our millions of pikemen get mowed down by grapeshot, large fleets of battleships tear through each other, and do silly things like build farms near our seiging armies so the wheat fields would hide mortars.

The sheer scale of that game at the time is what made it stick.

Re: An open source engine clone of Age of Empires II

#72
post #30
post #25

I wish someone would clone Cossacks. I've been playing it since 2002 and keep an XP box specifically to play it on. After all these years I still haven't gotten bored of the game and probably play it 2-3 hours a week or more on average. I don't know if this means it's a really good game or I'm just a boring person. But it beats AoE all over in my opinion. I've tried a lot of other games, played them for a bit and for…

It's on GoG now, fyi: http://www.gog.com/game/cossacks_anthology Currently on sale for $1.79, and that version will work on modern versions of Windows.

Also on Steam: http://store.steampowered.com/sub/11264/

Re: An open source engine clone of Age of Empires II

#73
post #24

Waaaaaah! It * segfaults * prints error messages I don't want to read * ate my dog All of those are features, not bugs. To turn them off, use ./openage --dont-segfault --no-errors --dont-eat-dog. I chuckled when I read that. If that were so easy...

probably needs to shell out to NOSMOKE.EXE on windows too

Re: An open source engine clone of Age of Empires II

#74
post #62

Earlier quoted context omitted.

>The development team received a cease and desist order due to the name 'FreeCraft' causing possible confusion with the names StarCraft and WarCraft Good job blizzard on preventing any games from ever ending in "craft".

Minecraft seems to bo OK, so it's probably only rts *craft games, possibly only such games that are clones of the real thing. This kinda makes sense from the trademark POV, try starting sports car company called "Ferari".

It would be more like coming out with a sports car with a name ending in "ri", which is meaningless.

Also from the comments on that page:

>I am not a lawyer, but on the surface this case looks similar to one the Supreme Court just decided recently in which Victoria's Secret sued a sex-toy company called Victor's Secret for trademark infringement because of the soundalike name. Victoria lost---the Court held that you must present strong evidence of serious harm before you can sue for trademark infringement over a similar-sounding name.

I doubt there was any evidence of "serious harm", or that any of the players thought it was actually a Blizzard product. A big disclaimer saying "not associated with starcraft, bizzard, etc" should be more than enough to stop any confusion if it existed. But they didn't ask for that, they asked for them to take down the whole thing.

Post reply on HN