Live data from Hacker News

Hextris

hextris.github.io

71–80 of 95 posts

Re: Hextris

#71
Fantastic idea. Beyond the feedback already given I wanted to commend you on the valid use of permissions on Android (just Wi-Fi). Very specific and reasonable for the game.

Re: Hextris

#72
post #27

It gets too fast - if it had a limit to how fast it got then it could go on forever but with it as it currently is there are limits to how high your score can get before it is too fast for you to be able to react and once you reach that score you aren't very motivated to keep playing. I'm struggling to beat 5863

this. After a while it goes so fast I have no clue what I'm doing anymore and it's not that much fun anymore :P Maybe make the overal acceleration a bit slower? Btw the speed seems to depend on the machine you play it on. On my wife's close to 10 year old laptop it's way slower than on mine. But the rotation is still fast enough, so scores are higher. She's at 20000 now and the speed is roughly similar to what I get…

Chrome on a brand-new MBP here, I got 5233 but by the last 30 seconds or so I was barely reacting, just getting lucky with where they fell. It was about four drops per second at that point, just a steady stream.

Re: Hextris

#73
post #69
post #49

Cool game! A few notes: I think your choice of license may be incompatible with the GitHub terms of service--there's an implied right to fork by using GitHub, but your license states no derivatives are allowed. IANAL, but something to look into: https://help.github.com/articles/open-source-licensing As I mentioned in another comment, it's pretty slow under Firefox. Lastly, the game is quite pretty, but I feel that si…

License appears to be GPL v3 now https://github.com/Hextris/hextris/blob/gh-pages/LICENSE.md

Yup, I changed the license.

Re: Hextris

#74

Earlier quoted context omitted.

My first try was 39556. I actually thought it was too slow to get started, but then it picked up quite a bit near the end.

Timing seems to be very different on different computers/browsers which is just stupid.

Right now we base iterations on framerate, which has proved to be the wrong way to do it. We're going to work on making it time based.

Re: Hextris

#75
how about doing collapse check only after all of blocks that appeared at the same time have landed?

This would allow combos even if the pile heights are different.

Re: Hextris

#76
post #49

Cool game! A few notes: I think your choice of license may be incompatible with the GitHub terms of service--there's an implied right to fork by using GitHub, but your license states no derivatives are allowed. IANAL, but something to look into: https://help.github.com/articles/open-source-licensing As I mentioned in another comment, it's pretty slow under Firefox. Lastly, the game is quite pretty, but I feel that si…

You raise an interesting point about licence compatibility with Github's T&Cs, although it's no longer relevant to this project because the licence has been changed to the GPL v3. To quote the relevant part:

"By setting your repositories to be viewed publicly, you agree to allow others to view and fork your repositories."

However, there's no further mention of the word "fork" in the T&Cs. Simply forking a repository does not imply that a derivative work has been created. A fork is simply a verbatim copy.

To create a derivative work, someone would need to both fork and then commit a change back to that fork. Of course, it's sort of implied through common (imprecise) use of the word that this is what it's intended to mean, but it's not actually what it says.

While I'm not a lawyer, I believe that a more precisely-worded licence in the repository would take precedence over the ambiguously worded T&Cs. However, Github could at any time clarify the T&Cs to more clearly state that forking does imply creation of derivatives. And as with most online services, if the terms do get changed, "Continued use of the Service after any such changes shall constitute your consent to such changes."

Re: Hextris

#78

"I wrote Hextris way back in 1990." -- David Markley http://www.hextris.com/ Kind of misleading to use the name "Hextris" for what looks like a very different game. The original Hextris is 2D falling blocks exactly like Tetris, except that the world consists of hexagons, and so the pieces have six rotations. I played this like crazy for a brief time in the mid 1990's.

Same. I used to procrastinate and play Hextris for so long I'd enter a trance and zone out.

Remembered it recently and based my own game on hexagons!

Re: Hextris

#79

It's great. I wish there was a color blind friendly version though!

This is exactly what I wanted to say. The colors chosen are very difficult for me.

Re: Hextris

#80
post #49

Cool game! A few notes: I think your choice of license may be incompatible with the GitHub terms of service--there's an implied right to fork by using GitHub, but your license states no derivatives are allowed. IANAL, but something to look into: https://help.github.com/articles/open-source-licensing As I mentioned in another comment, it's pretty slow under Firefox. Lastly, the game is quite pretty, but I feel that si…

You raise an interesting point about licence compatibility with Github's T&Cs, although it's no longer relevant to this project because the licence has been changed to the GPL v3. To quote the relevant part: " By setting your repositories to be viewed publicly, you agree to allow others to view and fork your repositories. " However, there's no further mention of the word "fork" in the T&Cs. Simply forking a repositor…

Some people fork repos to have a reliable reference to a specific git repo.

I've been bitten in the past when a user deleted their account or changed their name and my references broke.

Post reply on HN