And go! Tomorrow this game in full will appear on the Google Play store with the exact same colors. In 3 days this game will be rewritten in Swift, Erlang, and have a community based variation. In 4 days someone will find a way to merge this game with 2048 and Flappy Bird. In a week there will be 20 variations of this game including one called Dodge Squares on the iTunes App Store. I'm not psychic, I've just seen thi…
Game about squares
71–80 of 208 posts
Re: Game about squares
#72It's PSPACE to solve, right?
Re: Game about squares
#73I like the game and that it teaches you the rules as you play without needing any explicit instructions. I thought some of the comments between levels were annoying. Also the little flag in the corner indicating you're over the correct target could be a little easier to see at a glance. Just curious, how do you design these levels? Work backwards from the solution? edit: I'm a little further in, and I'm starting to t…
They were alright at first but I started developing a sense of urgency, like I just had to complete a few training examples before some kind of main introduction to the "real game" (which I expected to develop into some form of a puzzle game world, with labeled levels and sections, maybe themes, etc). After more and more one liners (that don't add any substance and aren't particularly funny) I became increasingly annoyed and was trying to pass levels just to get past that phase of the game. After a while I realized that that was the whole game, and my expectations had set me off on the wrong foot, so to speak, and I lost the will to continue.
I do like the concept and the puzzles were enjoyable, but I guess my recommendation would be to leave out the comments that make it seem like they are leading up to some prize or event but never actually go anywhere. The complete lack of indication of the level I'm on and where that is in the puzzle world (Am I still in training, or...?) also contributed to me losing interest.
Re: Game about squares
#74Advice to author. Create iOS and Android versions of games ASAP. You are just hours away from getting cloned on app stores.
Otherwise, Google Play will have a clone by the weekend if not sooner, and iTunes, maybe a week or two.
Re: Game about squares
#75I like the game and that it teaches you the rules as you play without needing any explicit instructions. I thought some of the comments between levels were annoying. Also the little flag in the corner indicating you're over the correct target could be a little easier to see at a glance. Just curious, how do you design these levels? Work backwards from the solution? edit: I'm a little further in, and I'm starting to t…
Re: Game about squares
#76Advice to author. Create iOS and Android versions of games ASAP. You are just hours away from getting cloned on app stores.
I'm curious what would stop someone from directly copying his code and sticking it in an webview of an android app.?
Re: Game about squares
#77Re: Game about squares
#78Nicely done, I have no negative comments to make. I'd totally pay for this.
Re: Game about squares
#79Earlier quoted context omitted.
I'm curious what would stop someone from directly copying his code and sticking it in an webview of an android app.?
Google would probably ban the developer for life. Not sure about iTunes AppStore.
Re: Game about squares
#80I gave up on level 28. Solving it would require pen and paper or some serious thought. The difficulty curve is excellent.
Sign of a good game.