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A Polymer element for flexible GIF playback

geelen.github.io

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Re: A Polymer element for flexible GIF playback

#71
post #48

Earlier quoted context omitted.

There are two things that seem to be necessary for an image host to be successful on Reddit: 1) be extremely fast (why people hate i.minus compared to imgur), and 2) don't provide any content that can have sound. I don't know what your service speed is like, but you break that second rule which seems really important to Reddit. Redditors don't actually seem to want "more featureful" in a n image host. Gfycat has an u…

This is the problem. Take your current code, host it on a different url (gifcrush?) and remove audio support.

Or just mute by default, but allow users to click to play sound.

Re: A Polymer element for flexible GIF playback

#72

Earlier quoted context omitted.

This is the problem. Take your current code, host it on a different url (gifcrush?) and remove audio support.

Or just mute by default, but allow users to click to play sound.

It remembers your preferred volume, though that feature isn't very discoverable. You could set it to zero and all videos would start muted. Ideas on making that more discoverable?

Re: A Polymer element for flexible GIF playback

#73

Earlier quoted context omitted.

Or just mute by default, but allow users to click to play sound.

It remembers your preferred volume, though that feature isn't very discoverable. You could set it to zero and all videos would start muted. Ideas on making that more discoverable?

> Ideas on making that more discoverable?

1. Start off muted. 2. If the user views a video that has sound and is muted, put some small verbiage under the video saying it's muted.

Re: A Polymer element for flexible GIF playback

#74

Earlier quoted context omitted.

It remembers your preferred volume, though that feature isn't very discoverable. You could set it to zero and all videos would start muted. Ideas on making that more discoverable?

> Ideas on making that more discoverable? 1. Start off muted. 2. If the user views a video that has sound and is muted, put some small verbiage under the video saying it's muted.

I don't like "start off muted". You can upload proper videos to MediaCrush, why should they be muted?

How about a little balloon thingy on the volume UI that tells you it'll be remembered?

Re: A Polymer element for flexible GIF playback

#75
post #70

Earlier quoted context omitted.

I would disable any auto-playing audio technology on my Android phone; accessing the media volume control is such a huge pain in the arse - multiple taps and drags to rummage into the Settings and get to it. NB: the hardware controls only set the ringtone volume, unless you're too late and the phone is already playing media†. †hopefully - sometimes the hardware volume buttons still don't control media volume even whe…

When you click the volume control, it brings up your ringer volume. At the right-hand side of the volume control is a settings button. That button will bring up all your volumes in a little floating bubble, so you can always change any volume in one click + 2 taps, and no "rummaging".

Hmm... I see no sign of this button on Android 4.4.2.

Re: A Polymer element for flexible GIF playback

#76
post #70

Earlier quoted context omitted.

When you click the volume control, it brings up your ringer volume. At the right-hand side of the volume control is a settings button. That button will bring up all your volumes in a little floating bubble, so you can always change any volume in one click + 2 taps, and no "rummaging".

Hmm... I see no sign of this button on Android 4.4.2.

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Re: A Polymer element for flexible GIF playback

#77
post #70

Earlier quoted context omitted.

When you click the volume control, it brings up your ringer volume. At the right-hand side of the volume control is a settings button. That button will bring up all your volumes in a little floating bubble, so you can always change any volume in one click + 2 taps, and no "rummaging".

Hmm... I see no sign of this button on Android 4.4.2.

Huh, maybe it's a side-effect of some mod I'm running. Didn't expect that.

Re: A Polymer element for flexible GIF playback

#78
post #35

Earlier quoted context omitted.

http://en.wikipedia.org/wiki/APNG

Everything that http://gfycat.com/about says about GIFs is also true of APNGs. For things that are actually video (i.e. not a pixel-precise hand-drawn three-frame 32-bit image loop), using a video codec is just better in every way.

I agree that for most uses of GIF nowadays, a video codec would be superior, but better in every way? What about decoder overhead? For certain sizes of GIF, the combination of GIF + GIF "codec" (a trivial XOR) will consume less memory than, say, h264 + h264 codec - in some cases far less. A modern video codec is not at all trivial, and also is optimised for filesize, not CPU load.

Re: A Polymer element for flexible GIF playback

#79

Earlier quoted context omitted.

> Ideas on making that more discoverable? 1. Start off muted. 2. If the user views a video that has sound and is muted, put some small verbiage under the video saying it's muted.

I don't like "start off muted". You can upload proper videos to MediaCrush, why should they be muted? How about a little balloon thingy on the volume UI that tells you it'll be remembered?

Perhaps have a separate url for "proper" video? Or an option to turn off the mute by default (as opposed to having it turn off automatically the first time you unmute a video.)

Or just require videos with sound to click to play. It's the combination of sound and autoplay that is annoying.

Re: A Polymer element for flexible GIF playback

#80

Earlier quoted context omitted.

I don't like "start off muted". You can upload proper videos to MediaCrush, why should they be muted? How about a little balloon thingy on the volume UI that tells you it'll be remembered?

Perhaps have a separate url for "proper" video? Or an option to turn off the mute by default (as opposed to having it turn off automatically the first time you unmute a video.) Or just require videos with sound to click to play. It's the combination of sound and autoplay that is annoying.

Require click-to-play on video with audio is a good idea.

https://github.com/MediaCrush/MediaCrush/issues/544

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