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New Oculus Rift dev kit goes on sale for $350 today, likely ships in July

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Re: New Oculus Rift dev kit goes on sale for $350 today, likely ships in July

#72
It's beyond commendable that Palmer et.al. seem to have no problem at all employing people smarter than he is wherever they can be found and enticed away from what they are doing. I've gotta wonder, though, if he's looking up at everyone around him and seeing not only stellar talent but stellar ambition and ego how he'll stay on top of it.

I've got a DK1 and had a whole lot of fun with it despite its laughable resolution but as much as I want to play with the DK2 and follow application development (which is all I'm capable of) I'm going to await the store shelf version. I think. :-)

Re: New Oculus Rift dev kit goes on sale for $350 today, likely ships in July

#73
post #70
post #69

A (likely terrible) idea that just occurred to me- How cool would it be to use a VR headset to help you navigate a vehicle? Yes, I mean to say wearing this while driving essentially. Given a fast/good enough sensor/input system, you could scan your environment, know the dimensions of your vehicle (I'm mainly thinking boats and huge trucks here) and be able to "see through" massive blind spots on your vehicle to enabl…

My understanding is that this "see through the vehicle" capability is built into at least some helmet-HUD/Helicopter combinations that the military has. If it suffices for an attack helicopter, I'd say that the idea probably has serious potential for automobiles as well. I wouldn't expect to see it come to standard consumer cars yet, but for commercial drivers (particularly truck drivers who have massive blindspots)…

Yep, that's pretty much what I'm thinking. It started all with thinking how terrible of an idea it would be to wear this while motorcycling...

Someone at Google with access to one of the self driving cars should see what this would 'look like' from a passenger perspective with the data.

Re: New Oculus Rift dev kit goes on sale for $350 today, likely ships in July

#75
post #2

Awesome news... on a related note, John Carmack had a couple of recent, Sony-related Tweets with regard to their Project Morpheus announcement: "Trivia: I had suggested to Sony that they try to hire Palmer Luckey before the Oculus kick starter." [1] "Calibrate PS4 VR expectations: a game that ran 60 fps on PS3 could be done in VR (stereo 1080 MSAA low latency 60 fps) on PS4." [2] [1] https://twitter.com/ID_AA_Carmack…

His second tweet makes an excellent point...

Re: New Oculus Rift dev kit goes on sale for $350 today, likely ships in July

#77
My dream device:

Take the Razer Edge - a little 10" gaming tablet. Create a keyboard peripheral that can be attached to the Edge at any angle - it can be used as a laptop or a tablet, or:

Put the keyboard next to the tablet, laid flat. Then emulate a mouse-input with the touchscreen - a full 10" mouse-pad-like area for your fingers to simulate a mouse - your middle-finger is the mouse-position and you can l-click and r-click with your ring and index fingers a-la magic trackpad. Boom, we've got a lapboard keyboard/mouse.

Then use the Rift with that. The ultimate portable PC gaming experience.

Re: New Oculus Rift dev kit goes on sale for $350 today, likely ships in July

#78
post #9
post #3

Does the latest versions make people sick after prolonged use? How similar does it feel to looking at real far away objects? Is it easy to tell it's not 3D and the screen is flat? If I tied a passed out "friend" up and put on the Oculus Rift glasses and played a movie of them being thrown out of a helicopter from 1st person, would they be able to tell that it was fake or is there a perceived feeling of it being real?

The motion sickness feeling is not due to the product itself but the mixed sensory perception by the brain when different senses present contradictory signals: e.g. visual movement perceived by the eyes vs lack of movement by the ears. Therefore, a newer product version is unlikely to address this. Regarding your helicopter question, if you're tied and blind-folded and somebody moves you around, would you be able to…

The new version has positional tracking, so it should reduce the eyes vs. ears problem.

Re: New Oculus Rift dev kit goes on sale for $350 today, likely ships in July

#80
post #27

Earlier quoted context omitted.

I would love a virtual programming environment. If they (eventually) get the resolution high enough, you could use it to replace all of your external monitors, and be able to use your full desktop environment anywhere.

I would love to get over a fear of heights and be able to enjoy some new places on this earth.

Some video games give me that feeling of "death is imminent" when the 1st person character jumps off of a cliff or falls, but it only happens the first time, so there's a good chance that it's possible to help overcome the fear of heights with VR.

I'm horrified about being near the edges of buildings and cliffs, and in my mind it's perfectly justified (less chance of death away from edge).

http://en.wikipedia.org/wiki/File:CCTV_Beijing_April_2008.jp...

Also this building freaks me out imagining actually being in that building. I'd much rather have a support column under me. If I worked for a company in that building and our offices were on those floors in the middle I would probably be forced to quit. Oh, and it's in an area known for seismic activity, nope.

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