Flappy Space Program
71–80 of 123 posts
Re: Flappy Space Program
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#77Would you mind sharing how you've made the game?
Re: Flappy Space Program
#78Earlier quoted context omitted.
The one thing I don't like is that this game's physics don't seem to behave properly. In real life (and in Kerbal Space Program) you burn at apogee to increase the height of your perigee, or burn at perigee to increase the height of your apogee. But that rule doesn't seem to apply to Flappy Space Program, making this game anti-educational. :-(
Hi, dev here. I certify you that the physics are OKish. You should burn at apoapsis to circularize, etc. What prevent you to realize this is that it's hard to know when you're at apo/periapsis, so you're burning with some vertical velocity and that changes how your orbit change. Anyway, this game was really a joke, if you want an educational game, I've also made this: http://deltav.corpsmoderne.net/
A++++ would physics again
Re: Flappy Space Program
#79The recent "Flappy Bert" http://www.sesamestreet.org/cms-static/flappy_bert/ doesn't have this problem.