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Flappy Space Program

corpsmoderne.itch.io

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Re: Flappy Space Program

#75
I wish there was a way to control when a new one spawned, I had loads in really good setups to make nice circular orbits and then a new one spawns.

Re: Flappy Space Program

#78

Earlier quoted context omitted.

The one thing I don't like is that this game's physics don't seem to behave properly. In real life (and in Kerbal Space Program) you burn at apogee to increase the height of your perigee, or burn at perigee to increase the height of your apogee. But that rule doesn't seem to apply to Flappy Space Program, making this game anti-educational. :-(

Hi, dev here. I certify you that the physics are OKish. You should burn at apoapsis to circularize, etc. What prevent you to realize this is that it's hard to know when you're at apo/periapsis, so you're burning with some vertical velocity and that changes how your orbit change. Anyway, this game was really a joke, if you want an educational game, I've also made this: http://deltav.corpsmoderne.net/

> I certify you that the physics are OKish

A++++ would physics again

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