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Massively multiplayer online Flappy Bird

flapmmo.com

71–80 of 160 posts

Re: Massively multiplayer online Flappy Bird

#71
post #59
post #52

Earlier quoted context omitted.

How is this game not frustrating? The hit box on the bird is the size of the moon, making it very hard to determine where you will "collide" with the pipes.

Every time the user dies they know it's their own fault.

This is an issue of lack of telegraphing (non-verbal queue/instruction/feedback) the area around the bird that will cause the player to fail. To get "good" at flappy bird the player has to build their own mental model around the bird that represents failure. (In the actual version of the game not this MMO version which has a nice little white bubble)

Re: Massively multiplayer online Flappy Bird

#72

Earlier quoted context omitted.

Aaaaaagh!!!!!! Only made it past the 2nd pipe after 5 minutes so I'm going back to Threes! http://asherv.com/threes/

You linked to a very interesting looking game, but I can't help but wonder, did you make it?

Answer appears to be no, unless "stephenhuey" is secretly Asher Vollmer, Greg Wohlmend, or Jimmy Hinson [1], which is unlikely. Not really surprising, though: there's a very good reason why Threes is currently the top paid app on iOS.

[1] http://asherv.com/threes/presskit/

Re: Massively multiplayer online Flappy Bird

#73
post #4

It frankly startled me how much more fun and amusing this was than single player flappy bird. I immediately laughed out loud when I saw the first second or so of animation. Bravo! I've recently decided that, for me, if a game design can't be reshaped to being shared with multiple people, I'd rather not make it. To me, games are at their best when they help create shared stories and memories for multiple people. This…

> To me, games are at their best when they help created shared stories and memories for multiple people. Games like Skyrim and Broken Age are still incredible experiences that have thrived as singleplayer experiences. Ask yourself what you want when you talk about shared stories. Both games I mentioned have moments that can be recalled with other players, and while that isn't the same as a shared memory, players stil…

Haven't played Broken Age, but most people I know feel that Skyrim would be improved by a co-op mode.

Re: Massively multiplayer online Flappy Bird

#75
post #4

It frankly startled me how much more fun and amusing this was than single player flappy bird. I immediately laughed out loud when I saw the first second or so of animation. Bravo! I've recently decided that, for me, if a game design can't be reshaped to being shared with multiple people, I'd rather not make it. To me, games are at their best when they help create shared stories and memories for multiple people. This…

> To me, games are at their best when they help created shared stories and memories for multiple people. Games like Skyrim and Broken Age are still incredible experiences that have thrived as singleplayer experiences. Ask yourself what you want when you talk about shared stories. Both games I mentioned have moments that can be recalled with other players, and while that isn't the same as a shared memory, players stil…

Personally, I think Skyrim would be a lot more fun as a co-op game. Then the experiences are shared in both senses you're referring to.

Of course, that doesn't invalidate your point: both games are excellent standing alone.

Re: Massively multiplayer online Flappy Bird

#76
post #63
post #46

Earlier quoted context omitted.

I think Flappy Bird is a wonderfully well-tuned game. I've yet to see a clone that implements the finer details which made the original shine. Many games introduce difficulty through complexity. Here's a game that's simple to grasp, hard to play, yet not boring or frustrating. I wish this was acknowledged more often, as it might have made the developer feel more comfortable being associated with his game's meteoric s…

Flappy Bird is a clone itself. There were a few different flash/java games that features almost identical gameplay. IMO, helicopter game was the best of these. helicoptergame.net Flappy bird actually is supposed to be a troll, and that's why its so popular. People found its ridiculous difficulty to be funny, and that's why the game went viral. I agree with the other commenter that it isn't well-tuned at all. The hit-…

I think it's a disservice to call it a clone of the helicopter game.

It's a very similar idea, but how the game is played and the consistency of the obstacles are very different.

Re: Massively multiplayer online Flappy Bird

#77
post #63
post #46

Earlier quoted context omitted.

I think Flappy Bird is a wonderfully well-tuned game. I've yet to see a clone that implements the finer details which made the original shine. Many games introduce difficulty through complexity. Here's a game that's simple to grasp, hard to play, yet not boring or frustrating. I wish this was acknowledged more often, as it might have made the developer feel more comfortable being associated with his game's meteoric s…

Flappy Bird is a clone itself. There were a few different flash/java games that features almost identical gameplay. IMO, helicopter game was the best of these. helicoptergame.net Flappy bird actually is supposed to be a troll, and that's why its so popular. People found its ridiculous difficulty to be funny, and that's why the game went viral. I agree with the other commenter that it isn't well-tuned at all. The hit-…

I believe SF cave came before the helicopter game, and I'm sure if even that was the first of the genre.

http://www2.sunflat.net/en/games/sfcave.html

http://www2.sunflat.net/en/games/sfcave3d.html

3D SF cave is my favorite by far.

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