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The Monster Truck Madness 2 site is unchanged from 1998

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Re: The Monster Truck Madness 2 site is unchanged from 1998

#72
post #48

The System Requirements brought back memories: * Multimedia PC with a Pentium 133 or higher processor * Microsoft® Windows® 95 operating system or Windows NT® Workstation operating system version 4.0 with Service Pack 3 * 16 MB of RAM; 32MB recommended * 30 MB of available hard-disk space; 110 MB recommended * Quad-speed CD-ROM drive; 6x recommended * Super VGA, 16-bit color monitor * Microsoft Mouse or compatible po…

Now compare this with modern mobile devices which run slowly and can do a fraction of what PCs were able to do 15 years ago having 10x lower clock rates.

So much wrong, I don't know where to start.

1. Compare apples to apples. What could something the size of a phone do in 1998?

2. The current resolution of the iPhone 5 is 1280 x 2272. The game ran on 800x600 with a fraction of the colors,

3. That game sold for what... 35 bucks? Are you comparing what two developers make in a month and a half, selling for 2 bucks with a AAA budget game? Yes, an HTML5 game is going to be slower, but compare one of the top games for the mobile systems and the mobile game today is more impressive. Perhaps 'Need For Speed: Most Wanted'?

4. Clock Rate Isn't Everything. It never has been. Further, the equivalent Pentium 133 laptop is lasting 1.5 hours max with a battery the size of a half dozen iphones. Power matters.

5. Could a mobile-sized device, sans phone (FCC issues) be created that is tuned for speed instead of battery, with a lower grade resolution (compromise for battery and speed), that was faster? Sure. Would anyone buy it? Probably not. Engineering is about compromises.

And yes, I'd like to be able to use my computer as a general purpose device, but nobody has stepped up to the plate yet. I mean, we could start with a Cyanogen mod and build up from there, but it's a bigger effort than it looks.

But I'll tell you what, let's put it on the backlog. ;)

Re: The Monster Truck Madness 2 site is unchanged from 1998

#73
post #56

An HTML file virtually unchanged in fifteen years still renders cleanly in a modern browser. Backwards compatibility across open standards is a wonderful thing.

I think we miss part of the user experience of having only 640x480 pixels.

Heh, good point. Actually, if you zoom in several times, the page looks much more reasonable.

Re: The Monster Truck Madness 2 site is unchanged from 1998

#74
GOSPEL ARTIST POSES NUDE!

Evon Latrail is the author of a children's book "When Mommy Went to Heaven". She wrote/recorded a few songs; "Lord Bless My Enemies" and "It Is Time" happens to be two of the titles. She even has a song entitled, "Can't You See (Abortion Is Murder). She went Pro-life after having a abortion! Really???? Now here is a photo of her posing in chocolate as a "Swamp Girl". The word Hypocrite is floating around somewhere. This story has made front page news in the local paper. How can this so called "Gospel Artist" be a role model if she's posing news? For more on this story.....Go to Google or YouTube and search, Evon Latrail. I seen the picture on Google!

Re: The Monster Truck Madness 2 site is unchanged from 1998

#76
AFAIK, the original homepage for "Black Hawk Down", which was a long-form serial newspaper story before it became a book and a movie, still looks as I remember it back in 1997:

http://inquirer.philly.com/packages/somalia/sitemap.asp

Back then, it was one of the most sophisticated news and multimedia packages. It still is today.

Re: The Monster Truck Madness 2 site is unchanged from 1998

#78
post #48

Earlier quoted context omitted.

Now compare this with modern mobile devices which run slowly and can do a fraction of what PCs were able to do 15 years ago having 10x lower clock rates.

So much wrong, I don't know where to start. 1. Compare apples to apples. What could something the size of a phone do in 1998? 2. The current resolution of the iPhone 5 is 1280 x 2272. The game ran on 800x600 with a fraction of the colors, 3. That game sold for what... 35 bucks? Are you comparing what two developers make in a month and a half, selling for 2 bucks with a AAA budget game? Yes, an HTML5 game is going to…

Still doesn't change the fact that 15 years ago "we"(as in, programmers, industry, whatever) were much, much more efficient with limited resources than what we are now. Some people consider it a good thing, some of us consider it a bad thing.

Re: The Monster Truck Madness 2 site is unchanged from 1998

#79
post #68
post #57

Earlier quoted context omitted.

Exactly. Yet every media out there says that "mobile gaming is the future - it will soon catch up with what the consoles and PC can do". Ha!

Interactive gaming with VR? Maybe. Mobile gaming? I'll eat my hat when that happens.

While I agree that fitting 10 pounds of shit in a 5 pound bag is not possible, which device's iteration/selection pressure is greater?

What's the difference between gaming 3 years ago on the desktop, vs the mobile platform?

I don't even enjoy mobile games usually, but to me it seems like the signs are written in the sand for anyone to see.

Re: The Monster Truck Madness 2 site is unchanged from 1998

#80
post #2

I see your monster truck madness website, and I raise you the Space Jam website, unchanged since 1996 http://www2.warnerbros.com/spacejam/movie/jam.htm

Another one I like to point out: http://www.heavensgate.com/

...who is paying to keep that online?
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