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Pixelmator 3.0

pixelmator.com

71–80 of 109 posts

Re: Pixelmator 3.0

#72

Did anybody else spend half a minute trying to interact with the "app", then give up and close the tab, thinking it was broken before coming back here to discover that it was just a full-page screenshot of a desktop app? I'd never heard of Pixelmator, so I made the natural assumption from what came up on screen that it was some form of web-based photoshop thing. But it's not. And there's nothing but a screenshot abov…

> Did anybody else spend half a minute trying to interact with the "app", then give up and close the tab

Nope, sorry. Looked like a pretty obvious screenshot to me. The palettes in the screenshot are way too small for me to confuse it for a web app.

Also, most people will probably get this from the Mac App Store, which has a very different presentation.

Re: Pixelmator 3.0

#73
post #53

Pixemlator is positively awesome, one of the highest quality + polished native apps I've used, at insane value! It quickly became my primary graphics editor of choice. Though it's weird that I bought a copy years ago and am still getting free upgrades? I'd happily pay for an upgrade again.

I'm glad others like it, but I find it a massive pain every time I use it. A million things seem the opposite way than they should be to me. I really, really wish there were more all-purpose lightweight image editors on OS X so I could get away from it. I suppose it's high time I gave Gimp another shot...

Tried v2 and didn't like it and actually got a refund from MAS for it. They are so good at marketing but Acorn is a better product.

Re: Pixelmator 3.0

#74

Did anybody else spend half a minute trying to interact with the "app", then give up and close the tab, thinking it was broken before coming back here to discover that it was just a full-page screenshot of a desktop app? I'd never heard of Pixelmator, so I made the natural assumption from what came up on screen that it was some form of web-based photoshop thing. But it's not. And there's nothing but a screenshot abov…

Yes, I did the same thing. I was trying to resize her star makeup for a bit.

Re: Pixelmator 3.0

#75

Did anybody else spend half a minute trying to interact with the "app", then give up and close the tab, thinking it was broken before coming back here to discover that it was just a full-page screenshot of a desktop app? I'd never heard of Pixelmator, so I made the natural assumption from what came up on screen that it was some form of web-based photoshop thing. But it's not. And there's nothing but a screenshot abov…

I thought it was interactive at first too, but it didn't stop my curiosity.

Re: Pixelmator 3.0

#76
post #53

Pixemlator is positively awesome, one of the highest quality + polished native apps I've used, at insane value! It quickly became my primary graphics editor of choice. Though it's weird that I bought a copy years ago and am still getting free upgrades? I'd happily pay for an upgrade again.

It is an insane value.

Over a year ago I was looking for a more lightweight image editor that could replace photoshop. After trying a few different options I downloaded Pixelmator and was blown away at how accessible yet powerful and featured it was. Just rock solid and as you said, and they keep developing.

If any hobbyist, amateur, or semi-pro editors out there needs a great editor that isn't as robust as photoshop, this is certainly worth checking out. Money well spent.

Re: Pixelmator 3.0

#77
post #18

Vectormator is awesome, but still can't export to either EPS or SVG. I'm hoping they add it soon - SnapSVG, the Raphael replacement, supports animating SVGs created in other apps: http://snapsvg.io/

wow! I didn't know Pixelmator could do that. It's an instant buy for me! I've been looking for a replacement to illustrator for a long time.

Please Pixelmator people give love to vector graphics!

Re: Pixelmator 3.0

#78
post #12

It would be nice if they made it cross-platform, like on Linux/Windows and even Android/iOS eventually. It might give Adobe a run for their money.

Leveraging Apple's native frameworks such as Core Image make it much, much faster to implement something like Pixelmator on OS X than any other platform. It makes it very enticing as a graphics app developer to go Mac-only and cut your workload by a factor of 10.

Re: Pixelmator 3.0

#79
post #25

Can anybody spread some light on the business model they are trying to follow? I know they sell software, but with a single software for $29 and few employees. They need to sell quite a few licenses to make it. I know its an ignorant statement, but can anybody explain it to me.

I'm also curious how well this will work in the long run. Apple doesn't have a good model for paid upgrades on the app store and so far they've refused to implement anything to deal with it.

They've made enough money at this point that they could just tell all their developers to work on whatever they wanted and they'd still be well off in the medium term.

Their next big product should be a good standalone vector engine app that people can replace Illustrator with. That'd save a lot of designers I know several hundred dollars a year. Especially with Adobe's cloud stuff getting more and more mandatory…

Re: Pixelmator 3.0

#80

Did anybody else spend half a minute trying to interact with the "app", then give up and close the tab, thinking it was broken before coming back here to discover that it was just a full-page screenshot of a desktop app? I'd never heard of Pixelmator, so I made the natural assumption from what came up on screen that it was some form of web-based photoshop thing. But it's not. And there's nothing but a screenshot abov…

I tried clicking the little white boxes, thinking they were tooltips, explaining how that part of the image used a particular Pixelmator feature.

Then I realized it was just a screenshot, so I clicked free trial. Same image, but now no site navigation (it doesn't fade in). Refreshed, thinking it was broken. Then it took a few seconds, but I realized you could scroll down, and it had a download button. Why is this so common these days? Full screen images or giant headers filling the screen with no indication of more content? I've had this happen a few times this year. I also just noticed this happens on the homepage too, and it has actual information under the giant screenshot. Sigh, doesn't anyone test these things?

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