I'm actually surprised that there's so little visual consistency there... this stuff usually would be handled by reusable widgets - which, of course, gives you consistency for free. Still, people bag on Apple's design problems because Apple's stuff often feels almost perfect. I tried out a BB Q10 the other day and I couldn't even figure out how the heck you get to the home screen. I got stuck in the voice-search app…
Confusing UI in iOS7
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Re: Confusing UI in iOS7
#72Nice post. The one that REALLY annoys me is reminders. If I want to add a reminder, I would assume subconsciously I have to press the add symbol. But that adds a new list. To add a new item you have to tap an empty white box with no visual cue . Brilliant.
I hate that. I also hate the the details button for a reminder is a blue "i" with a circle. To me that means Info, not edit or details.
Re: Confusing UI in iOS7
#73What I find particularly unsettling about this is that the user doesn't even need any kind of visual feedback. The only feedback that truly matters is the one from his ears. Imagine if your TV obscured a big chunk right in the middle of the screen every time you adjusted the volume. I find this deeply distracting and in direct contrast with the iOS7 design philosophy portrayed by its designers.
Re: Confusing UI in iOS7
#74Finally a post that doesn't just say "iOS7 BAD". Pretty well motivated, and I can agree with it in part. The inconsistencies it shows with the red button are confusing indeed (I just tried it on my iPad, the button in the stopwatch will change state when you begin touching, the one in the timer changes state when you lift your button, which is confusing because it doesn't work as expected). The one thing I don't agre…
Isn't "Don't make me think" widely accepted as a design mantra to aspire to?
Re: Confusing UI in iOS7
#75Is it just me or is all that gray stuff kinda ugly? And I thought WE started the gray trend way back when... (see http://qbix.com ) :) I think iOS 7 is Apple's Vista :-( Except instead of functionality gaffes, it's the UI changes that no one really wants.
I must be the only one who loves it. It just feels so much nicer to use. There are the little annoyances, sure, but things like the Reminders app were in iOS 6 anyway.
Re: Confusing UI in iOS7
#76Re: Confusing UI in iOS7
#77I'm actually surprised that there's so little visual consistency there... this stuff usually would be handled by reusable widgets - which, of course, gives you consistency for free. Still, people bag on Apple's design problems because Apple's stuff often feels almost perfect. I tried out a BB Q10 the other day and I couldn't even figure out how the heck you get to the home screen. I got stuck in the voice-search app…
In my UX design classes, we would use the phrase "You can't polish a turd" to describe this situation.
Re: Confusing UI in iOS7
#78iOS7 apps are littered with this kind of stuff. In truth, I doubt iOS7 is any more confusing to a newbie than the original iOS was, and since there's so very little to do in most places, it doesn't take much experimenting to learn. The most grating thing to me at an intellectual level is the lack of consistency, but part of the smartphone experience is using apps which often have their own styles anyway (especially g…
Re: Confusing UI in iOS7
#79Earlier quoted context omitted.
Except this doesn't seem to be borne out in reality. I have installed it for people in their 60's, 70's and 80s who find a Mac barely usable, who have had no trouble at all with moving to iOS7 after using iOS6.
Any change can be construed as kicking a percentage of users to the curb. I just don't think it's reasonable to hold back design for them. If they learn, great. If not, maybe it's a sign that you should be spending more time teaching your grandma. PS. Your grandma says you never call. She knows you're busy but still, a phone call once a week never killed anyone.
True! But not by a rational person.