Earlier quoted context omitted.
The announcement page claims all 3000 titles are available via streaming, similar to the OnLive service but only for your internal network, I'm guessing. Effectively working around the porting issue.
I don't know if they are going to attempt something like onlive, but this streaming is on your local lan from your Windows or Mac box.
SteamOS
71–80 of 532 posts
Re: SteamOS
#72This is effectively the software-only equivalent of a console launch. Is anyone else skeptical that they can motivate publishers to spend time/money porting their games to the Linux platform? Valve certainly has a better chance than most at pulling this off (and likely enough user/market data to make this seem like a valid investment) I am still super skeptical that these publishers are going to spend the time portin…
This has nothing to do with Linux and everything to do with who wants to target Steam's pet platform (vs Xbox pet platform, etc.) Comparing this to Windows is nonsensical.
Re: SteamOS
#73wOOOOOOOOOO!!! If that works on normal machines (like, my laptop), I will kick Windows for good finally!
Re: SteamOS
#74This is effectively the software-only equivalent of a console launch. Is anyone else skeptical that they can motivate publishers to spend time/money porting their games to the Linux platform? Valve certainly has a better chance than most at pulling this off (and likely enough user/market data to make this seem like a valid investment) I am still super skeptical that these publishers are going to spend the time portin…
A hunch I have is that developers are unwilling to target linux because of its diversity. By providing SteamOS they are providing a stable target for developers to release games against instead of trying to support all Linux distros.
Re: SteamOS
#75The streaming of other OS games from your other OS systems seems like a pretty compelling and surprising feature. I wonder if it will work with all games.
I can't see how they'd manage to get twitch games like online FPSes to be playable with the addition of another layer of latency between the player and the game. A 100ms delay between input and response is death for games like that.
Re: SteamOS
#76Regardless, I'm very interested, but just curious how easy and flexible it will be.
Re: SteamOS
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#79Re: SteamOS
#80Earlier quoted context omitted.
I can't see how they'd manage to get twitch games like online FPSes to be playable with the addition of another layer of latency between the player and the game. A 100ms delay between input and response is death for games like that.
If you have 100ms latency on your LAN you have some serious problems.
In reality, most consoles are hooked up by WiFi nowadays which will make things even worse. Android manufacturers have struggled with smooth display mirroring over WiFi for a long time and the only time I've seen it work good enough for gaming is WiFi Direct connections via Miracast or wired connections via MHL.