A Dark Room - minimalist text-based game
71–80 of 245 posts
Re: A Dark Room - minimalist text-based game
#72The style of a minimalist interface that starts sprouting things, somewhat ASCII-game-ish yet also rather dynamic, reminds me a bit of Candy Box: http://candies.aniwey.net/ . It's an interesting UI and 'reveal' style for a game, and glad to see another one using it. Feels somewhat refreshing. edit: Ah ok, if you view-source it mentions Candy Box as an inspiration.
To anyone else trying Candy Box, a few hints to get started: - Wait until you have 60 candies (new options appear) - Click the cowboy hat 4 times - Buy the wooden sword
Re: A Dark Room - minimalist text-based game
#73In case anyone wants to accelerate the game slightly, but still play it as intended, set this in the Chrome console. window.Engine._incomeTimeout = setTimeout(Engine.collectIncome, 500) // default 1000 IMO it's not a cheat, because it just shortens somewhat tedious waiting early in the game, but doesn't alter it otherwise.
Re: A Dark Room - minimalist text-based game
#74Warning: while the first part of the game works fine in a touch-based interface, a later section requires a keyboard. You'll be annoyingly unable to proceed on a touchscreen.
Even though it was surprisingly mostly playable on mobile (except: small buttons, tooltips)
Re: A Dark Room - minimalist text-based game
#75Re: A Dark Room - minimalist text-based game
#76I played this to completion a week ago. It can feel a little tedious st times, but this is usually because I missed something, and is ultimately well written at all stages. Keep with it and you won't be disappointed!
Re: A Dark Room - minimalist text-based game
#77Is there anything cool after getting the spaceship? I can't keep playing, but I will if I can get more of a fix....
Re: A Dark Room - minimalist text-based game
#78I'm having a serious problem later on in the game when I have four different options on the screen during a fight. The hover resource-display obscures the action button and reduces the clickable area to a tiny sliver. I'm losing battles that I should be winning, a lot.
Re: A Dark Room - minimalist text-based game
#79Is there anything cool after getting the spaceship? I can't keep playing, but I will if I can get more of a fix....
Re: A Dark Room - minimalist text-based game
#80The style of a minimalist interface that starts sprouting things, somewhat ASCII-game-ish yet also rather dynamic, reminds me a bit of Candy Box: http://candies.aniwey.net/ . It's an interesting UI and 'reveal' style for a game, and glad to see another one using it. Feels somewhat refreshing. edit: Ah ok, if you view-source it mentions Candy Box as an inspiration.