What engineering did they do to reduce the security risk? As much as I like WebGL as a dev, Microsoft's arguments against feeding arbitrary machine code to buggy graphics cards that have kernel-level memory access privileges... seemed a bit convincing.
Who cares. Typical way: Download game -> Confirm execution -> Play WebGL way: Confirm execution -> Play
IE11 to support WebGL
71–80 of 136 posts
Re: IE11 to support WebGL
#72Re: IE11 to support WebGL
#73And IE11 will support Windows 7, right?
They need to support these newer browsers on older operating systems. If the OS is still being actively patched, new browsers should be made backwards compatible to work on it otherwise we'll have exact same problem with IE8 on XP and IE9 on Vista. And soon to be IE10 on Windows 7.
Re: IE11 to support WebGL
#74Earlier quoted context omitted.
> only sends in a small part of the URL's hash for matching ... Isn't it incredibly easy to bypass that check by using a randomly generated url segment? [Edit: Formatting + isn't]
Right, so next time we download something private from a different party, we'll ask them to change their file structure to suit our privacy needs. :)
Re: IE11 to support WebGL
#75What engineering did they do to reduce the security risk? As much as I like WebGL as a dev, Microsoft's arguments against feeding arbitrary machine code to buggy graphics cards that have kernel-level memory access privileges... seemed a bit convincing.
I would guess Microsoft is doing much the same, but it does have the extra advantage of only caring about one OS and also owning that OS.
Re: IE11 to support WebGL
#76Earlier quoted context omitted.
I know but that also turns off the malware links protection. I don't mind the malware site/link protection since it only sends in a small part of the URL's hash for matching (similar to how we have in Firefox). Comparatively, the file scanner requires the whole hash of the file, the clear text of the download URL and the IP address which I find far more intrusive to privacy. I am hoping for a future update where they…
> only sends in a small part of the URL's hash for matching ... Isn't it incredibly easy to bypass that check by using a randomly generated url segment? [Edit: Formatting + isn't]
Re: IE11 to support WebGL
#77Credit to Microsoft for reversing their previous stance on WebGL. Credit to Mozilla for pushing 3d on the web and forcing the issue. Any browser that doesn't implement WebGL will soon be considered crippled; Microsoft desperately wants to avoid that title again, so in a way, Mozilla forced their hand. Competition at work.
Really? I don't think WebGL is that important. What's it really good for besides laggy browser games? What's with the hype on browser games anyway? They're always going to perform much slower than native code. I don't see WebGL becoming such a critical aspect of browsing that the average user would consider IE "crippled" for not supporting it.
Re: IE11 to support WebGL
#78What engineering did they do to reduce the security risk? As much as I like WebGL as a dev, Microsoft's arguments against feeding arbitrary machine code to buggy graphics cards that have kernel-level memory access privileges... seemed a bit convincing.
Just want to reply to say I also would like to hear an answer to this question. Something I've wanted to do for a while is write a fuzzer [1] that puts together arbitrary garbage shader script code and runs it with weird webgl operations looking for exploitable crashes. I would expect there to be a ton of bugs found, but then again the monetary barrier to entry might be high considering differences between hardware.…
Re: IE11 to support WebGL
#79Shaming link 1: http://arstechnica.com/information-technology/2011/06/micros... Shaming link 2: http://www.extremetech.com/computing/87696-webgl-is-fundamen...
What are we supposed to take away from those links? The latter isn't even written from the perspective of Microsoft, it's just another generic {Open/Web}GL rant (if anything, you've granted MS legitimacy here by acknowledging other legitimate complaints about the spec). Yes, I was annoyed when they boldly claimed they wouldn't be supporting it at all. I'm also gracious enough to say "Thanks" when handed a gift. The I…
Of course the same people are already changing the discourse and claiming that _now_ WebGL is safe, and IE11's WebGL will have the upper hand in security because MS controls the whole stack, etc.
This doesn't mean I don't appreciate the change, I'm really happy that IE11 is apparently going to be an awesome improvement (over IE10 which is already pretty good, even if dated).
Re: IE11 to support WebGL
#80Credit to Microsoft for reversing their previous stance on WebGL. Credit to Mozilla for pushing 3d on the web and forcing the issue. Any browser that doesn't implement WebGL will soon be considered crippled; Microsoft desperately wants to avoid that title again, so in a way, Mozilla forced their hand. Competition at work.
"Any browser that doesn't implement WebGL will soon be considered crippled" Really? I don't think WebGL is that important. What's it really good for besides laggy browser games? What's with the hype on browser games anyway? They're always going to perform much slower than native code. I don't see WebGL becoming such a critical aspect of browsing that the average user would consider IE "crippled" for not supporting it…