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iOS 7

mattgemmell.com

71–80 of 284 posts

Re: iOS 7

#71
post #34

Man, iOS 7 feedback is incredibly frustrating for no reason that actually matters. I feel like I spent the past few years falling in love with flat design, on mobile and on the web -- and I read article after article from historically pro-Apple bloggers/authors explaining that no, flat design was fundamentally a bad move: the strongest metaphor is that of the phone as a tool -- that we needed skeumorphism, we need hi…

The liberal use of fluorescent colours makes it an eyesore. Apply (or Ive) simply does not understand graphic design anymore. It's a disaster of epic proportions.

Re: iOS 7

#72
post #61

I don't care about flatness or skeutransmogrification or whatnot, but the damn thing must WORK. Look at his iMessage screen comparison [1]: yes, the old screen looks a bit geocities, but you can actually read text very well; the new screen is almost unreadable. The prime aim of iMessage is to make people read text, not to look cool. It doesn't matter if there are options to thicken the font -- the whole point of OSX/…

+1, the old screen seems much more usable to me as well

Re: iOS 7

#73

> The thing is, we’ve grown up. We don’t require hand-holding to tell us what to click or tap. [...] iOS 7 foregoes borders, instead relying on colour to indicate interactivity Relying on color to indicate interactivity... like we've done on the web forever? That's been a best practice since I-don't-know-when. I disagree with the "we've grown up" idea. I'm not sure there's a Platonic ideal for UI/X, but clearly we're…

> Relying on color to indicate interactivity...That's been a best practice since I-don't-know-when. I guess screw color-blind people then.

Colorblind people can tell the difference between color and black, which is how color is used to indicate interactivity in iOS7.

Re: iOS 7

#74
post #34

Man, iOS 7 feedback is incredibly frustrating for no reason that actually matters. I feel like I spent the past few years falling in love with flat design, on mobile and on the web -- and I read article after article from historically pro-Apple bloggers/authors explaining that no, flat design was fundamentally a bad move: the strongest metaphor is that of the phone as a tool -- that we needed skeumorphism, we need hi…

This is the first article I've read that has a mostly positive view of iOS 7, so I'm not sure what articles or comments you've been reading.

Re: iOS 7

#75
post #42

Earlier quoted context omitted.

Borrowing ideas is only a big deal if you're ripping on those you borrow from. Like if someone from Apple were to say "MS just can't do design right, Metro is terrible start to finish" and then they borrow from Metro, that's newsworthy. Following current design trends and adding a splash of your own flavor to them... that's status quo, isn't it?

You're missing the whole point of my comment. Yes, that's the status quo. But Apple's (and their pundits') history of snarky comments against this is why people are dishing this criticism. "Some of their own medicine" as it were.

You're missing the point of the snarky comments though. Everyone copies everyone, that's a given. The snarky comments point out "Apple did it first" (eg multitouch phones, click wheel, etc) or point out "Apple did it best" (portable music player, etc). First/best are innovations.

Re: iOS 7

#76
post #17

I for one think the icon design (especially Safari) looks great.

I can't tell if you're trying to troll or not, but I, too, think that the new icons are at least as good as, if not better than, the old ones.

The old Safari icon reminded me of the Netscape Navigator 2.0 splash screen.

Re: iOS 7

#77

You will, however, probably find that it feels more fluid, responsive and modern. Sounds like someone who hasn't actually installed it yet. Perhaps it will feel more fluid and responsive when it ships, but that is not the case today.

But at least battery life is also dramatically worse.

Re: iOS 7

#78
post #61

I don't care about flatness or skeutransmogrification or whatnot, but the damn thing must WORK. Look at his iMessage screen comparison [1]: yes, the old screen looks a bit geocities, but you can actually read text very well; the new screen is almost unreadable. The prime aim of iMessage is to make people read text, not to look cool. It doesn't matter if there are options to thicken the font -- the whole point of OSX/…

From a fellow know-nothing when it comes to "flatness" and skeu-something I was a little bit surprised when the author complained that the old "receive a call" interface was full with alert-like buttons. They are supposed to be "Alert" buttons, for crying out loud, as in you're asleep in your bed, the phone starts ringing which means you have been "alerted", you're now woken up and ready to answer the call or deny it.

Which brings me to my second point, that is where is the "Deny" button/action in the new interface. ? I could only see "Answer" and "Remind me later".

Re: iOS 7

#79
post #34

Man, iOS 7 feedback is incredibly frustrating for no reason that actually matters. I feel like I spent the past few years falling in love with flat design, on mobile and on the web -- and I read article after article from historically pro-Apple bloggers/authors explaining that no, flat design was fundamentally a bad move: the strongest metaphor is that of the phone as a tool -- that we needed skeumorphism, we need hi…

It's a common mistake on the web to take entire groups of individuals, with varied and nuanced individual opinions, and to group them together and then complain about inconsistency and hypocrisy.

People say things like, apple users are foo or the new york times is bar or americans are baz. Well, of course any large group of people with divergent opinions will be self-conflicting when examined as a whole.

I understand why we do it; our brains pattern-match people into camps and construct narratives on our behalf to make sense of the world.

But, in general, I think it's a waste of everyone's time to complain that Apple bloggers all hated flat design before Apple decided to use flat design. Instead, perhaps you could show an example of an individual who has frustrated you in their inconsistency.

Re: iOS 7

#80
post #56

Earlier quoted context omitted.

Most people are saying the same things about Apple as they said about Microsoft with the flat design stuff. This is one of the few positive articles I've seen on HN about iOS 7. I don't understand why you are frustrated reading about this OS when the vast majority of what's been written so far essentially agrees with what you've said. You'd prefer no dissenting articles rather than a handful? Anyway, even if Apple we…

I don't understand why you are frustrated reading about this OS when the vast majority of what's been written so far essentially agrees with what you've said. Perhaps our browsing history is different: I've read negative feedback about iOS 7 but it's mainly from the Dribbble crowd. I'd say the majority of the feedback from the tech press/blogosphere has been gushing. Anyway, even if Apple were broadly being lauded fo…

The "dribble crowd" isn't going to like the new iOS because it's going to make their role in app development mostly obsolete. Developing apps is going to require much more programatic design, instead of chopping up photoshop comps.
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