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Unreal Engine in JavaScript/HTML5 – Citadel demo

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Re: Unreal Engine in JavaScript/HTML5 – Citadel demo

#71
post #64

Earlier quoted context omitted.

I wish I had read that first :/ Crashed my whole system Chromium 25.0.1364.160 Ubuntu 12.04

How? Couldn't you even drop to another TTY and kill the process?

I'd bet money OP didn't even try or doesnt know how to do that.

Re: Unreal Engine in JavaScript/HTML5 – Citadel demo

#72
post #71
post #64

Earlier quoted context omitted.

How? Couldn't you even drop to another TTY and kill the process?

I'd bet money OP didn't even try or doesnt know how to do that.

This is what I thought to.

I've never once had an application in Linux crash the whole OS - or at least not so long as I've had physical access to the machine (I've had rouge database requests brick a server before because it took down sshd - but that's a different story)

In fact on the laptop I'm on now, the parent link crashed Firefox. But it OOM'ed and got killed before I even noticed there was a problem (and that's on a beefy desktop environment with compositing enabled too)

Re: Unreal Engine in JavaScript/HTML5 – Citadel demo

#73

Earlier quoted context omitted.

Many people are doing some pretty amazing things with WebGL: http://wp.me/puh71-9M

The only amazing stuff is the distribution mechanism really. Other stuff is just plain old OpenGL but in your browser this time. It is not like it has some crazy support for raytraced voxels or something.

> The only amazing stuff is the distribution mechanism really.

That's the main thing, but not the only thing.

WebGL is also very portable, more than other flavors of GL. Huge effort has gone into that. As a result there is a much better chance a WebGL app will give the same output on different browsers/OSes/GPUs (and if it does not, that's a bug that should be fixed).

WebGL is also more secure than OpenGL, since it was designed to run in a web browser, that executes unsafe code off the web.

Re: Unreal Engine in JavaScript/HTML5 – Citadel demo

#74
post #69

Earlier quoted context omitted.

I wish I had read that first :/ Crashed my whole system Chromium 25.0.1364.160 Ubuntu 12.04

Just took out that tab for me in windows. Seems like something else is probably going on for you.

Chromium has been a little dodgy for me lately too. Lots of memory leaks and what not. I've had to kill it's parent process id on a number of occasions (but even then, there's no reason why a browser should take out the whole OS).

Re: Unreal Engine in JavaScript/HTML5 – Citadel demo

#75
post #64

Earlier quoted context omitted.

I wish I had read that first :/ Crashed my whole system Chromium 25.0.1364.160 Ubuntu 12.04

How? Couldn't you even drop to another TTY and kill the process?

I've had problems with fglrx where it crashes because you resize the window too quickly, and then it's done something really funky, so when you do CTRL+ALT+F_N it doesn't actually give you a shell.

Re: Unreal Engine in JavaScript/HTML5 – Citadel demo

#76
On Firefox 20 on Windows on my 2500k with a 7970 it seems CPU bound and can only achieve 43fps benchmark at 1920x1200, while having some clear artifacts from lack/too little texture anisotropy on the floor and antialiasing issues.

Also, the textures are not fully detailed when looking directly at the floor and walls.

If this is supposed to be a full quality benchmark (ala Unigine Heaven when it came out), it needs to improve.

Re: Unreal Engine in JavaScript/HTML5 – Citadel demo

#80
post #76

On Firefox 20 on Windows on my 2500k with a 7970 it seems CPU bound and can only achieve 43fps benchmark at 1920x1200, while having some clear artifacts from lack/too little texture anisotropy on the floor and antialiasing issues. Also, the textures are not fully detailed when looking directly at the floor and walls. If this is supposed to be a full quality benchmark (ala Unigine Heaven when it came out), it needs to…

FF 20 does lack the asm.js integration.
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