Making a Physical Product
71–80 of 134 posts
Re: Making a Physical Product
#72Earlier quoted context omitted.
Do you mind if I ask what was the quantity for your injection molded part, and what company you ended up going with. Last time I tried to price injection molding it was way too much.
I'll have to check at work tomorrow, but fairly low, maybe 1000 - 2000. It was a plastic case with one bottom and two tops. The company we used has these jigs that can make molds out of a combination of custom parts and generic parts to keep machining to a minimum. The molds only work in their machines, so you don't end up owning the tooling, but I still think it's worth it. Also did a plastic clip with a live hinge,…
Re: Making a Physical Product
#73Re: Making a Physical Product
#74Awesome! (purchased) I've been reading about game design and playing with ideas myself. The prototyping was _this_ past Christmas? So you went from concept to sales in three months!? That seems fabulous. Congrats.
You mention that you've been reading about game design, any recommendations?
Re: Making a Physical Product
#75For your next run you should shop around for a different tube supplier, it's a huge portion of your unit cost (24%) and I bet you can drop its price by at least half.
I'd consider a bag.
Re: Making a Physical Product
#76I liked this article and would like to see more like it. With the maker movement, Kickstarter, 3D printing, etc there now seems to be a lot more interest in making physical products. But the isn't a lot of public information about the costs and processes involved, compared to say the number of tutorials on how to build web app or a mobile app. I noticed that the actual cost of the 'product' is less than 40% of the to…
From what the panelists were saying, the closest thing to 3D printing could be useful for would be to use a high resolution printer to create a few masters from which you could create your moulds instead.
Re: Making a Physical Product
#77Earlier quoted context omitted.
I think the idea of an iOS app sounds great. Why waste paper when you can simply click "new game" on your phone?
Why waste plastic on dice when you can click, "new roll" on your phone? Some people might like games like this because they're not digital.
Also if the author wanted he could simply add in some cheap d10s that each player could use to keep track of their current planet values.
Re: Making a Physical Product
#78I'd love to check it out, but I don't think I'd enjoy it very much due to my being color blind. Have you given any thought to designing the images to not be dependent on color?
Re: Making a Physical Product
#79Re: Making a Physical Product
#80"I spent a few hours hacking together a little rails app which would play out 100,000 rolls in a few seconds and tell me the chances of everything coming up. " Why did the author write a rails app to run statistical experiments on what are easy to calculate probabilities? It seems that if you want to make a probability based game you ought to have at least a working knowledge of the basics.