Earlier quoted context omitted.
Oh, there's a reason. Like Diablo III, the point is that it's effectively impossible to crack. With enough processing offloaded to the server, would-be pirates need to write something that's almost a whole new game. This is the future that big videogame companies are rushing to embrace, one where customers do not and cannot own games, merely rent them for an uncertain period. Indies and smaller studios with Kickstart…
How much of D3's processing is done offloaded? Are there any articles online that I could read about this?
Amazon stops selling Sim City V over game issues
71–80 of 452 posts
Re: Amazon stops selling Sim City V over game issues
#72They have been pulling this crap for years and each new release just gets progressively worse.
About a year ago I decided if it's not on Steam I'm not buying it. It really sucks to miss out on some of the games, but I refuse to support such an asshole of a company.
Re: Amazon stops selling Sim City V over game issues
#73Seriously, how is this legal? They're obviously very open about it requiring online, and the extent to which the servers are involved, and the fact you need Origin. However, this isn't some cheap game, some small company, some inexperienced producers who didn't know what to expect. That their servers aren't up to the job is inexcusable, and clearly their fault. Even if Origin has Ts & Cs that boil down to you don't a…
Re: Amazon stops selling Sim City V over game issues
#74This could be a very big moment. EA is selling a completely broken product - and I mean that from the perspective of the average consumer, not the nerd who thinks all DRM is broken - and they're doing it for absolutely no reason . If this lasts long enough and gets enough press, it could actually be a turning point against DRM like this. That would be so wonderful.
Re: Amazon stops selling Sim City V over game issues
#75Re: Amazon stops selling Sim City V over game issues
#76This could be a very big moment. EA is selling a completely broken product - and I mean that from the perspective of the average consumer, not the nerd who thinks all DRM is broken - and they're doing it for absolutely no reason . If this lasts long enough and gets enough press, it could actually be a turning point against DRM like this. That would be so wonderful.
So there was a big server meltdown during the Diablo 3 launch, is this the same thing? I'm not sure how long the Sim City servers have been down but is this just initial launch problems? I'm surprised Amazon has done this as they didn't do the same for D3. How long have logins been totall down for now? Also I think it would be helpful for reviews like this on Amazon and Spore to restrict the reviews to only verified…
Re: Amazon stops selling Sim City V over game issues
#77This could be a very big moment. EA is selling a completely broken product - and I mean that from the perspective of the average consumer, not the nerd who thinks all DRM is broken - and they're doing it for absolutely no reason . If this lasts long enough and gets enough press, it could actually be a turning point against DRM like this. That would be so wonderful.
EA have already launched a product like this: Battlefield 3. It was pretty unstable in the first weeks and the game required an internet connection and login to even play the game. Since it's a PC FPS that's not CoD, it didn't get too much press. I, for one, will not trust another game a DRM-laden game again due to BF3 and SimCity 2013 just reinforces that.
Re: Amazon stops selling Sim City V over game issues
#78I don't understand why people buy games from EA? I mean, seriously, why buy it? They have been pulling this crap for years and each new release just gets progressively worse. About a year ago I decided if it's not on Steam I'm not buying it. It really sucks to miss out on some of the games, but I refuse to support such an asshole of a company.
Re: Amazon stops selling Sim City V over game issues
#79Earlier quoted context omitted.
Oh, there's a reason. Like Diablo III, the point is that it's effectively impossible to crack. With enough processing offloaded to the server, would-be pirates need to write something that's almost a whole new game. This is the future that big videogame companies are rushing to embrace, one where customers do not and cannot own games, merely rent them for an uncertain period. Indies and smaller studios with Kickstart…
The irony is that it is not only impossible to crack, it is now impossible to play as well. Unplayable games are impossible to crack, but this does not make them any less absurd. DRM has come to its logical and absurd conclusion, it seems.
Re: Amazon stops selling Sim City V over game issues
#80Earlier quoted context omitted.
The thinking goes - without DRM, some large number, X % of the games are just copied instead of purchased. With DRM, close to 0% of the the games are copied, but some large number Y % of the games are no longer purchased because people either are (A) Philisophically opposed to DRM, (B) Want to be able to play the game offline, or now, (C) Can't play the game because the DRM breaks it. The balancing act, here, is how…
A lot of games are copied, but it's a fallacy to assume that pirating a game means you won't buy it, or that attempting to pirate a game and being prevented (by DRM or some other means) means you'll buy it instead. In college I pirated games quite a bit. I never bought one, nor would I have.
The thing is though, if the number gets high enough, let's say 95% of people just copy the game (not unlikely in the age of torrents) and only 5% purchase it - might not be enough to fund a AAA game, whose budgets now run in the 100s of millions of dollars, and, at $70/pop, need about 6-10 million purchases to make up for the flops that will also occur.
The real problem, is that if it's _really_ easy to copy, and the company puts in no attempts to prevent this, then a lot of the people who would have purchased the game, don't bother and just download off the torrents.
Tough balancing act. I don't know what the answer is.