Live data from Hacker News

Steam Frame starts at $1059

store.steampowered.com

71–80 of 472 posts

Re: Steam Frame starts at $1059

#71
post #16

Half-Life Alyx is the greatest gaming experience I have ever had the pleasure to witness. I now occasionally VR golf. It's a steep price for a niche with not a lot of games.

I remember playing this on my Oculus Rift 1 I think. It was such a better game than the other games I'd played in VR that had you put it on my head in a darkened room and told me it was the newest hardware tech I would have believed you.

Just the metaphors and "magnetics" for fiddling and dealing with your gun were so good. The conveyance system was also just so much more intuitive. I think they even seemed to have done something to deal with the very mild nausea I felt with some title.

Oh, and the game was fun.

Re: Steam Frame starts at $1059

#73
post #47

Earlier quoted context omitted.

Everyone is missing maybe the biggest point - this isn't just a VR device. You can run some/many (depending on your library) of your regular Steam games on a 'flat screen' inside the VR environment, which makes this much more like a SteamDeck with a giant private screen for a lot of people.

That's already true for most PC VR headsets. Edit: I missed the point here, see reply.

Standalone? No. Most PC VR headsets require a PC. The Steam Frame will let you play 2D games (and some VR games), with no phone or PC attached.

Re: Steam Frame starts at $1059

#75
post #16

Half-Life Alyx is the greatest gaming experience I have ever had the pleasure to witness. I now occasionally VR golf. It's a steep price for a niche with not a lot of games.

HL:A is incredible, and I think it's still the best single-player VR game ever made, but it's almost seven years old now. It's pretty clear that this software ecosystem is dead.

[dead]

Re: Steam Frame starts at $1059

#76
post #69

I think the only way this is really compelling is if it's able to effectively function as a virtual Linux desktop with a reasonably clear floating monitor in front of you. I'm not sure that's appealing to me for a couple reasons that mostly boil down to "I don't really want a computer strapped to my face for hours at a time", but I'm the right kind of weirdo who sees the appeal in being able to eliminate the 32 inch…

I’m somewhat surprised nobody has pointed one of those hacking models at a Rift CV1 and said “make it work without all the Facebook junk, preferably in Linux.”

Re: Steam Frame starts at $1059

#78
post #26
post #7

At basically quest 3 levels of on device performance, this thing better have amazing software. This price is way too high. Our expectations have been warped by Meta's decade long subsidization of VR hardware

2x GPU performance[1] and RAM, along with it being your machine instead of a locked down Meta android device is worth 2x the price for many. Eye tracking is also huge, both as an additional input device, and lifting GPU performance even more with foveated rendering. [1] https://shattered.io/steam-frame-vs-quest-3/

Is there an example of foveated rendering implementation?

Re: Steam Frame starts at $1059

#79
post #15

If use for solely VR Gaming, and you don't care a ton about the privacy aspect, it is a hard sell against a new or used Q3. However, for myself personally I love the idea of it as a device I can tinker with and have full control over. I would love to also replace my laptop with it while traveling. Especially with a small wireless keyboard it has a good chance to replace my laptop for tinkering/gaming on the go. With…

Doesn't wearing a headset in public have antisocial "Glasshole" vibes? Honestly, people who cowork in public already give me the ick. Maybe immersing yourself in a headset is just a physical manifestation of the digital immersion that is already plaguing public spaces.

I don't think that's what GP means. They are likely using it in private settings.

To be clear, wearing a full VR headset has an "I am an idiot" vibe.

Re: Steam Frame starts at $1059

#80
post #47

Earlier quoted context omitted.

Everyone is missing maybe the biggest point - this isn't just a VR device. You can run some/many (depending on your library) of your regular Steam games on a 'flat screen' inside the VR environment, which makes this much more like a SteamDeck with a giant private screen for a lot of people.

Honestly as a VR enthusiast this is the least interesting feature by far. If I want to game with glasses I'll just use my $200 xreal airs. I do sometimes on holidays using Samsung DeX and a gamepad, and GeForce now. Works well, I played through half of Cyberpunk that way.

Man GeForce now is surprisingly stable/smooth. I barely use it now (built a PC) but I got the $5 founders rate and have no intention of getting rid of it
Post reply on HN