Earlier quoted context omitted.
It's neat, but I'm not entirely sure what the animations contribute. What's neat about games like RollerCoaster Tycoon is watching this entire map full of things happening without needing to be controlled, but this doesn't really have that. There's your vehicle moving around, and there's people wandering around, but they're not doing anything. It doesn't feel like a factory of connected components.
I had the same feeling. I think it would click more if the cart visibly changed after each station — add a layer, change color, get cut into dies, etc. Then the animation would be doing some of the explaining instead of mostly being scenery.
Learn how chips are made with this Rollercoaster Tycoon-inspired animation
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Re: Learn how chips are made with this Rollercoaster Tycoon-inspired animation
#72Did someone recently release a library (or skill.md [0]) for making these sorts of visualisations? It looks strikingly like the LLM explainer someone posted a few days ago. [0] I ask this bit in the "About" makes me wonder: "No build step, no dependencies, no network calls. Every shape on screen is drawn from plain polygons in a canvas."
Re: Learn how chips are made with this Rollercoaster Tycoon-inspired animation
#73I was hoping this was going to be about french fries, but I'm not disappointed
Re: Learn how chips are made with this Rollercoaster Tycoon-inspired animation
#74Did someone recently release a library (or skill.md [0]) for making these sorts of visualisations? It looks strikingly like the LLM explainer someone posted a few days ago. [0] I ask this bit in the "About" makes me wonder: "No build step, no dependencies, no network calls. Every shape on screen is drawn from plain polygons in a canvas."
If it's TokenTown, then it's my project :) There's no skill file AFAIK, at least I didn't create one.
FWIW, my comment may have come off as more dismissive than I meant--it's a cool approach. I'd just never seen a visualization quite that like and then ran into two in the same week.