Earlier quoted context omitted.
They claim enough of Rosetta will continue to exist for games and things like wine to work. I suspect the main thing they want to kill off are all the x86 slices in the mach-o fat binaries for all of the frameworks.
Do you have a source on that, them claiming continued support for "things like wine"?
Mac gaming is finally getting the overpowered upgrade it deserves
71–80 of 92 posts
Re: Mac gaming is finally getting the overpowered upgrade it deserves
#72Earlier quoted context omitted.
Most of those are gonna work using Rosetta, crossover, and the game porting toolkit. You really don’t need Apple to support 32Bit x86 macOS games when it’s not much more overhead to run windows x86 games (which is easily the better library to spend time Optimizing for).
Why bother with macos version at all then? Soon current version becomes unusable as well, and needs windows fallback to run since macos version is useless
Re: Mac gaming is finally getting the overpowered upgrade it deserves
#73Earlier quoted context omitted.
Most of those are gonna work using Rosetta, crossover, and the game porting toolkit. You really don’t need Apple to support 32Bit x86 macOS games when it’s not much more overhead to run windows x86 games (which is easily the better library to spend time Optimizing for).
Kind reminder that Rosetta is being removed.
Re: Mac gaming is finally getting the overpowered upgrade it deserves
#74This, once again, misses the elephant in the room. The fact is simple, there isn't enough of a Mac gaming market for the game developers to go through the effort. The hardware has been good enough for a while now. I'm not saying this will never change but the developers that shipped games on PC and Mac report something along the lines of 6-11% of users use a Mac. That isn't worth the effort unless you have a very str…
Re: Mac gaming is finally getting the overpowered upgrade it deserves
#75Re: Mac gaming is finally getting the overpowered upgrade it deserves
#76Apple could easily make gaming on Mac feasible by contributing to Proton, Wine, DXVK and officially supporting Vulkan at least through translation layer. Or just partner with Valve to do exactly this for their platform. Instead they choose to build another proprietary solution nobody gonna use and that will die as soon as they lose interest.
My theory is that Apple chooses to make gaming a second class experience on Mac because they don't want the Mac brand to be associated with the main demographics that play AAA games.
Needlessly dismissive of a large swath of people too.
Re: Mac gaming is finally getting the overpowered upgrade it deserves
#77Earlier quoted context omitted.
My theory is that Apple chooses to make gaming a second class experience on Mac because they don't want the Mac brand to be associated with the main demographics that play AAA games.
A strange thing to comment on an article specifically about a toolkit produced by Apple to improve gaming on Macs. Needlessly dismissive of a large swath of people too.
Re: Mac gaming is finally getting the overpowered upgrade it deserves
#78Apple could easily make gaming on Mac feasible by contributing to Proton, Wine, DXVK and officially supporting Vulkan at least through translation layer. Or just partner with Valve to do exactly this for their platform. Instead they choose to build another proprietary solution nobody gonna use and that will die as soon as they lose interest.
My theory is that Apple chooses to make gaming a second class experience on Mac because they don't want the Mac brand to be associated with the main demographics that play AAA games.
If Apple didn’t treat gaming like a red-headed step child I’d have never made the switch. Now, it’s an incredibly steep uphill battle to win me back to MacOS. Linux slaps and NVidia has way better performance (though I wish I could get more than 32GB of VRAM without forking over $10k).
So yeah, while they might not like stereotypical gamer[1] types, I’m sure they’d like their money. For me the only Apple device I buy is a new iPhone once every 4-5 years. My lifetime value (to Apple) is essentially roughly 25%-33% of what it would have been if they supported gaming.
[1] I think more people play games now than ever before. While 20 years ago gaming might have been niche, we have multiple generations at this point who have been playing video games their entire lives. Realistically, it’s only boomers who haven’t played video games (or had access to them) the majority of their lives.
Re: Mac gaming is finally getting the overpowered upgrade it deserves
#79Earlier quoted context omitted.
Why bother with macos version at all then? Soon current version becomes unusable as well, and needs windows fallback to run since macos version is useless
If there's a macos port, it'll of course be better optimized. I play CS2 on mac from time to time. It runs really smoothly on my Studio, but if it were a native port I could run it on a macbook air.
from the point of the dev - work done on the port will rot very soon, return of investment is really low. Also, the studio may not exist at all by time changes will be necessary - as fast as few days after public release nowadays :(
Re: Mac gaming is finally getting the overpowered upgrade it deserves
#80I don't think the Game Porting Toolkit is useful these days: LLMs one-shot ports from one graphics API to another. Just like programming languages, graphical API choice is irrelevant now.
You're going to need a source for an LLM one-shotting a port of a AAA title from one graphics API to another...