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GTA 6 will cost $80

bbc.com

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Re: GTA 6 will cost $80

#72

> Rockstar said physical copies of the game will contain a code for a digital download for the game inside a box, rather than a disc. So what's the point of that? Why waste all that money and energy shipping "physical copies" when it could just be an email

Awareness and for those who don't yet have a console?

Every shop selling it will be advertising it in their shop windows and on the shop floor. That's free marketing!

Also I imagine there will be bundle deals with consoles and other accessories.

Re: GTA 6 will cost $80

#73

It will be very interesting to see if this lives up to the hype and/or if it is able to recoup the enormous amount of money spent developing it. The expectations from everyone seem to be so high; it's a very long way to the bottom if it somehow flops. Personally, things got a little too realistic for me around the time of GTA IV. The earlier games felt like cartoony fun but I started to feel bad about the stuff I was…

If it lives up to the hype it will definitely recoup the expense.

Re: GTA 6 will cost $80

#74
post #43
post #31

Earlier quoted context omitted.

>Over a decade of development and an estimated budget between $1-2 Billion, I am okay with paying ten bucks more. I don't balance my checkbook based on what other people spend, and presuming that those things have anything to do with perceived quality is a fools' errand with the multitude of counter examples one can bring up of AAA flops. >lesser games this thing isn't even out yet. how many examples of over-produced…

It is Rockstar, they haven't missed in a couple of decades and this is their flagship product.

> they haven't missed in a couple of decades

Depends on your gaming tastes. I haven't really enjoyed any of the GTAs for longer than 2 hours, while RDR2 I also stopped playing after about 3 hours out of boredom - and similar to the GTA series, general frustrations involving the controls. Rockstar just doesn't fit my tastes, which is certainly a problem that rests with me

Re: GTA 6 will cost $80

#75
post #43

Earlier quoted context omitted.

It is Rockstar, they haven't missed in a couple of decades and this is their flagship product.

> they haven't missed in a couple of decades Depends on your gaming tastes. I haven't really enjoyed any of the GTAs for longer than 2 hours, while RDR2 I also stopped playing after about 3 hours out of boredom - and similar to the GTA series, general frustrations involving the controls. Rockstar just doesn't fit my tastes, which is certainly a problem that rests with me

> Depends on your gaming tastes.

It doesn't, if we're talking about consensus.

https://www.metacritic.com/company/rockstar-games/

That's a lot of green, and your or my opinion on any particular game isn't relevant to the assertion that Rockstar has a stellar track record in making games people seem to love.

Re: GTA 6 will cost $80

#76
post #64

Earlier quoted context omitted.

Physical media doesn't work when modern games are 100GB or more. And to answer your question, most consumers don't care. The convenience of being able to buy with a few clicks and download immediately without going to a store or waiting for the mail is far more beneficial to most people than being able to locally archive or replay in 20 years.

PS5 and XBox support Blu-ray discs with capacities up to 100 GB. Both GTA V and GTA IV used multiple discs (there was an installation disc and a play disc). Heck the PC version of GTA V required 7 DVDs: https://www.reddit.com/r/pcmasterrace/comments/18hkrvj/you_c...

The bigger difficulty comes from the increasing complexity of games (feature wise) and their release state.

It's effectively impossible to release a "gold version" game to the quality standards of ~1990 physical media, in 2026.

The surface area for potential gameplay bugs is too large: it'd take another decade of QA polish.

So even if you have physical media for the release day version of a game, what can you do with that? Play a buggy version?

To GP's point about post-release physical editions, it makes more sense to sell something later that rolls up the most critical post-release patches and content.

Re: GTA 6 will cost $80

#77
post #76
post #64

Earlier quoted context omitted.

PS5 and XBox support Blu-ray discs with capacities up to 100 GB. Both GTA V and GTA IV used multiple discs (there was an installation disc and a play disc). Heck the PC version of GTA V required 7 DVDs: https://www.reddit.com/r/pcmasterrace/comments/18hkrvj/you_c...

The bigger difficulty comes from the increasing complexity of games (feature wise) and their release state. It's effectively impossible to release a "gold version" game to the quality standards of ~1990 physical media, in 2026. The surface area for potential gameplay bugs is too large: it'd take another decade of QA polish. So even if you have physical media for the release day version of a game, what can you do with…

If the game they release on a physical disk is unplayably buggy, do they owe you a refund? Even if online updates make it perfect? They can't require that you play it online unless its not even available physically.

Re: GTA 6 will cost $80

#79
post #18

Over a decade of development and an estimated budget between $1-2 Billion, I am okay with paying ten bucks more. There are significantly lesser games selling for full retail.

I'm only 25 but I remember when games were $40 - $60 lol. GTA 6 is certainly worth the extra price but man I didn't realize how good we had it.
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