This project appears to be vibe-coded; the game itself was added in a single squashed commit, but the author then used Claude for an extremely trivial "add a link to the bottom of the page" follow-up. The code for the game also has some comments that look pretty reminiscent of AI (e.g. describing the game board as being "validated", as in the LLM double-checked that it made sense). As a game it doesn't seem especiall…
Pac-Man, but you're the ghost
71–80 of 90 posts
Re: Pac-Man, but you're the ghost
#72This reminds me of a lesser known and underrated game on the GameCube, Pac-Man Vs. (designed by Miyamoto). [1] It worked by having one player use a GameBoy Advance (connected to the GameCube with an adapter) to (privately) operate Pac-Man while the other three players use GameCube controllers to operate ghosts from the TV. Additionally, to give Pac-Man a better shot at winning, the three ghosts play from a third-pers…
Re: Pac-Man, but you're the ghost
#73Re: Pac-Man, but you're the ghost
#74Earlier quoted context omitted.
That era is not over. My kids and their friends and us parents play a lot of couch Nintendo games on the Switch. Mario Kart, Mario Party, Overcooked, Lego Party, Super Smash Bros. There's a multiplayer mode in Super Mario World 3D and Super Mario: Wonder. It's only two player but my older son and I are working on Lego Voyagers. I'd like to play It Takes Two and Split Fiction with my spouse. I do like the idea of the…
It may not be completely over, but it’s far from the focus of multiplayer gaming. Many games that used to offer couch multiplayer (e.g. split screen) options no longer do. The upcoming Starfox remake is a great example (no split-screen multiplayer options, where the original did). I can’t remember the last time I’ve seen a 4-player split-screen FPS (like Goldeneye 007). Can you find games that offer couch multiplayer…
I fully intend to delay my kids' introduction to online play in favor of in person multiplayer as long as possible. I have had up to four 6-8 year olds playing Minecraft together on the LAN on my kitchen table already.
It's part and parcel of my whole "good screen time vs bad screen time" beliefs.
Re: Pac-Man, but you're the ghost
#75Why are people still upvoting obvious AI slop garbage? 1. Claude couldn’t do a proper fence algorithm for the walls? 2. Controls feel horrible. 3. It’s literally impossible to catch Pac-Man? You do not move fast enough and the Pac-Man AI is programmed for perfection so it does not make deliberate mistakes for the human player to take advantage of. 4. The tile based movement is not smooth, very stuttery. Fine for a pr…
Why are people still upvoting obvious AI slop garbage? Because it looks good enough to "pass". People are consuming low quality content all the time. It’s literally impossible to catch Pac-Man? Not true. You do not move fast enough Not true. the Pac-Man AI is programmed for perfection So is it slop or programmed for perfection, which one is it? :)
I don’t think you understand. In games it’s not good to program an AI to be a perfect actor, because the difficulty becomes too insane for a human player. You want an AI that deliberately makes mistakes or suboptimal choices sometimes, and where its difficulty can be scaled. Being programmed for perfection is not a compliment.
Re: Pac-Man, but you're the ghost
#76This project appears to be vibe-coded; the game itself was added in a single squashed commit, but the author then used Claude for an extremely trivial "add a link to the bottom of the page" follow-up. The code for the game also has some comments that look pretty reminiscent of AI (e.g. describing the game board as being "validated", as in the LLM double-checked that it made sense). As a game it doesn't seem especiall…
Re: Pac-Man, but you're the ghost
#77Earlier quoted context omitted.
It may not be completely over, but it’s far from the focus of multiplayer gaming. Many games that used to offer couch multiplayer (e.g. split screen) options no longer do. The upcoming Starfox remake is a great example (no split-screen multiplayer options, where the original did). I can’t remember the last time I’ve seen a 4-player split-screen FPS (like Goldeneye 007). Can you find games that offer couch multiplayer…
It's a past that's readily accessible in the present and has carved out a niche in the gaming scene. Is that really "past"? I fully intend to delay my kids' introduction to online play in favor of in person multiplayer as long as possible. I have had up to four 6-8 year olds playing Minecraft together on the LAN on my kitchen table already. It's part and parcel of my whole "good screen time vs bad screen time" belief…
My gripe isn’t so much about what we can do, but just the fact that nobody cares as much about it these days (it’s not mainstream and most devs don’t think about it).
So while I agree the era may not be over, it’s mostly forgotten in favor of remote play without needing to be colocated.
Re: Pac-Man, but you're the ghost
#78This reminds me of a lesser known and underrated game on the GameCube, Pac-Man Vs. (designed by Miyamoto). [1] It worked by having one player use a GameBoy Advance (connected to the GameCube with an adapter) to (privately) operate Pac-Man while the other three players use GameCube controllers to operate ghosts from the TV. Additionally, to give Pac-Man a better shot at winning, the three ghosts play from a third-pers…
If you like this kind of "players become hero" mechanic - highly recommend checking out Crawl [2] - a local multiplayer dungeon crawler where the other players possess the monsters, and if you manage to kill the hero, you become the new hero.
Re: Pac-Man, but you're the ghost
#79Earlier quoted context omitted.
I don’t think you can take a turn until you hit a wall?
I don't think so -- I managed to turn while on long straights, but nearly always after the turn I wanted to make.
You can kind of get away with that if you're implementing, like, 2048 (although the official version at play2048.co doesn't do this), but it feels way too unresponsive to be usable in an action game.