Earlier quoted context omitted.
Playing it on a decent PC in 2992 was mind blowing.
OMG - you need to write an article on what’s a decent PC nearly a millennium in the future!
Voxel Space (2017)
71–74 of 74 posts
Re: Voxel Space (2017)
#72Technically this is not related to voxels ("volumetric pixels", so to say), which split the 3D space equally along all three axes. This is just a height map, a set of prisms, not entirely unlike a Doom map. Every prism has a regular fixed-size square base. For 1992, this was mind-boggling though.
Playing it on a decent PC in 2992 was mind blowing.
Re: Voxel Space (2017)
#73Technically this is not related to voxels ("volumetric pixels", so to say), which split the 3D space equally along all three axes. This is just a height map, a set of prisms, not entirely unlike a Doom map. Every prism has a regular fixed-size square base. For 1992, this was mind-boggling though.
Re: Voxel Space (2017)
#74Earlier quoted context omitted.
> A height map is representing voxel data without overhangs. A height map can represent voxel data if the columns are integer heights, in the same way an integer can "represent" an infinite number of countable things. It's like saying the number 7 is "related" to a group of 7 ducks. The relationship is kind of meaningless. But more importantly height maps can use also floating point heights in which case there's no r…
In the present case ( Comanche ) they clearly do represent integer heights.