Live data from Hacker News

SimCity 3k in 4k (2025)

thran.uk

71–80 of 217 posts

Re: SimCity 3k in 4k (2025)

#71
post #59

I love this game so much. One of the reasons I started to make a city builder* is because I don't like where the genre is going. The focus on photorealism in modern city builders took away the apophenia, or "food for imagination" that was a core element since the first SimCity. As a matter of fact, Will Wright used to say that the real simulation runs in the player's minds (or something like that). Sure, there's some…

I think the simulation in Cities Skylines is also quite advanced, or not? The simulation is much more the reason why it requires powerful hardware to run on, much less the graphics.

Re: SimCity 3k in 4k (2025)

#72
post #59

I love this game so much. One of the reasons I started to make a city builder* is because I don't like where the genre is going. The focus on photorealism in modern city builders took away the apophenia, or "food for imagination" that was a core element since the first SimCity. As a matter of fact, Will Wright used to say that the real simulation runs in the player's minds (or something like that). Sure, there's some…

You got me , enjoy your 8,99 €

Re: SimCity 3k in 4k (2025)

#73
post #30
post #23

Earlier quoted context omitted.

And when you say “PC original”, you really mean “DOS version wrapped in DOXBox”, because it's easier to ship that on both Windows and Mac than patching the Windows version for Windows, and shipping a Wine wrapper for Mac. (Have they ever shipped a Wine wrapper for anything? I don't think so.) What a shame. I do really wish an application-level classic Mac OS emulator existed. There are lots of great full-system emula…

Probably the closest thing I remember existing to this was (in its "modern"-ish form) https://github.com/autc04/executor Not quite what you're looking for I think but it was a Wine-style reimplementation of MacOS.

I think that is basically exactly what I've been looking for. Thank you!

Re: SimCity 3k in 4k (2025)

#74
post #59

I love this game so much. One of the reasons I started to make a city builder* is because I don't like where the genre is going. The focus on photorealism in modern city builders took away the apophenia, or "food for imagination" that was a core element since the first SimCity. As a matter of fact, Will Wright used to say that the real simulation runs in the player's minds (or something like that). Sure, there's some…

[flagged]

Re: SimCity 3k in 4k (2025)

#75
post #52
post #25

Earlier quoted context omitted.

> The picture caption with a 9/11 joke is a little off-putting 9/11 seems to be an important milestone in his life. In the about section of his web page it says this: Q:/> How old are you? A:/> I can't remember the collapse of the Soviet Union, but I can remember 9/11.

I always thought of 9/11 as the major event for older millennials. I used to think it was all millennials, but many weren't even in kindergarten when it happened.

[deleted]

Re: SimCity 3k in 4k (2025)

#76
post #59

I love this game so much. One of the reasons I started to make a city builder* is because I don't like where the genre is going. The focus on photorealism in modern city builders took away the apophenia, or "food for imagination" that was a core element since the first SimCity. As a matter of fact, Will Wright used to say that the real simulation runs in the player's minds (or something like that). Sure, there's some…

whoa that game looks very cool— love it. also loved SC3k… the soundtrack was amazing. game was kinda lowkey hard, though. or maybe it was because i was just a kid haha.

Re: SimCity 3k in 4k (2025)

#77
post #59

I love this game so much. One of the reasons I started to make a city builder* is because I don't like where the genre is going. The focus on photorealism in modern city builders took away the apophenia, or "food for imagination" that was a core element since the first SimCity. As a matter of fact, Will Wright used to say that the real simulation runs in the player's minds (or something like that). Sure, there's some…

Your simulation sounds incredible!

How big can cities get, though? One of the things I love about Cities Skylines is how massive the land plots are, and the tiny plots of SimCity 2013 was a bigger turnoff than anything else in its disastrous launch.

Re: SimCity 3k in 4k (2025)

#79
post #59

I love this game so much. One of the reasons I started to make a city builder* is because I don't like where the genre is going. The focus on photorealism in modern city builders took away the apophenia, or "food for imagination" that was a core element since the first SimCity. As a matter of fact, Will Wright used to say that the real simulation runs in the player's minds (or something like that). Sure, there's some…

Your simulation sounds incredible! How big can cities get, though? One of the things I love about Cities Skylines is how massive the land plots are, and the tiny plots of SimCity 2013 was a bigger turnoff than anything else in its disastrous launch.

At this moment, not so big but lately I've done some interesting technical breakthroughs that will enable large maps :D ... or at least a lot larger than SimCity 2013

Re: SimCity 3k in 4k (2025)

#80

I was surprised to see SC3k described as isometric like 2k. I recall versions after 2k being "look anywhere" 3D, but I guess I missed some versions. So many games, like Railroad Tycoon post RRT2 and Worms went full 3D and gameplay was never the same. I actually keep a Basilisk II System 7.5 Mac environment just so that I can play SC2k from time to time ...

> I was surprised to see SC3k described as isometric like 2k. I recall versions after 2k being "look anywhere" 3D

You recall wrong.

The only 3D SimCity game was the one released in 2013 that was simply titled "SimCity" but is frequently called "SimCity 2013" to differentiate it from the original classic.

2K, 3K, and SimCity 4 were all 2D games.

Post reply on HN