Earlier quoted context omitted.
There's a bunch on Youtube. The art has the typical issues of modern 16-bit and 8-bit games where the designers and artists are not targeting the full hardware stack of the era. Rather, they're targeting simulated machines (emulators) and sometimes also flash carts on original hardware but rendered on modern display hardware. What I notice is that the highly detailed sprite work doesn't produce the elegant artifactin…
The game makes good use of dithering throughout. Pixel bleeding? Are you referring to color distortion caused by the use of composite video? Why would you expect to see that in a screenshot viewed on your LCD screen? You'd have to actually see the game output via composite from a Mega Drive to a CRT to see it (which you would, since the art uses dithering well). This is one of the best-looking Mega Drive games releas…
This is an excellent deep dive on the issues I spoke of: https://www.youtube.com/watch?v=bC-8y2R6IxI