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PC Engine CPU

jsgroth.dev

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Re: PC Engine CPU

#71

Earlier quoted context omitted.

According to Wikipedia, Hudson originally approached Sharp before pitching the idea to NEC. While Sharp was enthusiastic and agreed that it had great commercial potential, the deal ultimately fell through. The deal-breaker was Sharp’s deep relationship with Nintendo at the time. Apparently, developing a console with Hudson’s CPU was seen as something that would have jeopardized their partnership with Nintendo. What S…

I believe Hudson did design the chipset for the Sharp X68000 though, which was a very nice machine, much better than the Amiga

The X68000 was one of those mythical machines you would catch a small hint off in European gaming magazines once in a while.

Re: PC Engine CPU

#72
post #18

Earlier quoted context omitted.

Many TG CD-Games had their code in track one, and the other tracks were just redbook audio. So you pop the CD into a regular player, skip the first one or two tracks so your speakers don't blow out with static, and then enjoy the game soundtrack.

Actually, I think most had the code in track 2. Track 1 was an audio track warning you that the disc is only designed to a play on the system. More details at https://retrocomputing.stackexchange.com/questions/27518/did...

Yes, this is correct. When you put the CD into a regular player, a strikingly beautiful (but monotonous) woman’s voice would say:

“This CD is made for the Turbografx game system. Please place it into the CD drive on your Turbografx to play.”

My brother and I thought this was really cool when we were kids. We thought the CD player must “know” that it’s a game.

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