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Glitch Is Closing

glitch.com

71–80 of 109 posts

Re: Glitch Is Closing

#71
post #33
post #18

About a year ago I somehow got an invite to the beta and played maybe 20 or 30 hours, on and off, over several weeks. The whimsy and quirkiness of the design elements were always impressive. And it was commendable that they were building a family-friendly, kid-safe game that could still be appreciated by adults. But somehow it just didn't hook me and I stopped going back. In hindsight it reminds me of my experience w…

It's almost like Glitch was more fun for the game designers than for the players. It was full of gorgeous art and silly jokes. But, for the player , there wasn't much to do, except collect N of these so you can get another X.

This may be true. I took a break for a while, but have been back at it with the primary motivation to... cheat and scheme. To start with, I've been scraping the auction house data, hoping to analyze the best pricing strategies and/or quick-pounce on cheap items. I used this to learn Python, SQL, and basic EC2. I scraped their encyclopedia, dumped the Wiki, and was matching up ingredient lists for crafts. Then I was also going to use screenscraping and image recognition to bot my herb farming... Guess I will have to find another flash game for that.

I didn't play (much) because I liked grinding and quests, but for a different challenge. I really appreciate that they set up the JSON auction house feed.

Re: Glitch Is Closing

#72
I would love to know what was on their product roadmap. I can't imagine what I've seen in their game was all they aspired to be. I know the high-level aspirations included:

building and developing, learning new skills, collaborating or competing with everyone else in one enormous, ever-changing, persistent world.

But I'd love to hear how they had planned on actually doing that. Was there going to be Minecraft/Second Life-style building of structures and worlds? Was there going to be contests and competitions? Was the core of the gaming experience going to be mainly on learning new skills?

And if all technical and financial roadblocks were removed, would their vision have made for a truly compelling game? Or was their vision doomed from the start?

Re: Glitch Is Closing

#74
post #42

If my memory serves correctly, that's where Keita Takahashi[1] was currently stationed. Wonder what he'll do next? [1] http://en.wikipedia.org/wiki/Keita_Takahashi

I read the OP thinking, this game seems as crazy as Katamari...and then came across your comment. The original Katamari games were so mindblowingly great that I'd buy anything Keita designed

They were AWESOME.

However his next big thing 'Noby Noby Boy' was just too weird and kinda pointless for me. He's certainly one to watch, and I'd probably shell out for his games regardless, but he's not 100% guaranteed to make something great each time.

Re: Glitch Is Closing

#75
Looks cute - like something that deserves to stick around. Although the game didn't seem all that interesting.

What they probably need is better feedback on how to make it more engaging, and some way to port their work out of Flash... which could be doable with some ingenuity.

Re: Glitch Is Closing

#77
post #23
post #2

This saddens me on some aspects: 1. As a fellow game developer that published a game (and didn’t hit the jackpot). (We’re a small startup at the time launching our little game and it didn’t go well at all after a 2 hard-working year, about the same time when Glitch launched). 2. It’s the Flickr’s founding dream to create this, and if you read the backstory of Flickr, you’ll notice that the founder initially wanted to…

There is an unseen sload amount of hard work placed in Glitch Maybe someone could buy the IP cheap, add in some Zynga-style dark gamification and massive marketing and have themselves the next Farmville. Wait, forget I said that. Giants forbid. Does this mean hard work != successful? On the Web, hard work never guaranteed success.

hard work anywhere has never guaranteed success. I'm amazed people still fall for this (and it's consequence, that failure is caused by laziness)

Re: Glitch Is Closing

#80
I would really like to see the game... as I've never heard of it which is a shame, can any existing player send me an invite? Add me on Steam under the same name as here if you're willing :)
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