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SDL bans AI-written commits

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71–80 of 145 posts

Re: SDL bans AI-written commits

#71

Stopping a flood with a tissue.

Don't understand the down vote. Policies like these are not truly enforceable. There are many many unscrupulous humans out there, that are more than willing to make any code they submit, look like a human wrote it, even though an LLM created it.

Re: SDL bans AI-written commits

#72
post #15

Good move, and a good reminder of how much of an echo chamber Hacker News is on AI matters. In here, and big tech at large, it's touted like the unavoidable future that either you adapt or you die. LLMs are always a few months away from the (u|dys)topia of never having to write code ever again. Elsewhere, especially in fields where craft and artistry are valued (i.e. game development), AI is synonym of wanting to cut…

I'm not sure.

I think it likely that a typical HN'er [1] has actually used an LLM in coding and if they sound like they are proposing that LLMs in coding are inevitable ("the unavoidable future") it may well be from an informed, personal experience.

(Of course there's no reason not to believe that those pushing back against LLM-Assisted-Coding are also doing so from personal experience. Me, I am on "Team-LLMAC".)

[1] Never used that term before, not sure I like it.

Re: SDL bans AI-written commits

#73
post #56
post #47

Earlier quoted context omitted.

Curious , what have you pivoted towards? A different field?

Game development, and writing small tools in the game dev space. This week I've been working on an image editing app, mostly to play with dithering algorithms and palettes, using Odin and SDL. I mean, it's either that or I quit software development completely; it would be a shame to throw away two decades of experience in the field.

I don't know. For as long as I can remember, game dev has had the reputation of being the most sweat-shoppish of all the software engineering disciplines. I have a hard time believing that game devs aren't also going to find themselves being crushed under the CTO imperative to "use AI or else" like the rest of us.

Re: SDL bans AI-written commits

#75
post #58

Earlier quoted context omitted.

> Meanwhile I'll keep using SDL from the official maintainers which have been working on it for decades. That's just Virtue signaling. "AI-improved" projects like "rewrite $FOO in rust" are popping up everywhere. I dont support it, sqlite3 being rewritten in rust makes me just sad https://turso.tech/blog/introducing-limbo-a-complete-rewrite... , but this "$PROJECT bans AI" is just ridiculous. Ideally we should try to…

I think you don't understand how tiring it is to review full-llm code. I think banning it temporarily until people calm down with AI-generated PRs is a very sane solution. If it is still the solution in 3 years, maybe you would have a point then. I only manage 3 'new' hires and I am of the mind of banning AI usage myself despite my heavy usage (the new hires don't level up, that's my main issue now, but the reviewing…

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Re: SDL bans AI-written commits

#76
post #73
post #56

Earlier quoted context omitted.

Game development, and writing small tools in the game dev space. This week I've been working on an image editing app, mostly to play with dithering algorithms and palettes, using Odin and SDL. I mean, it's either that or I quit software development completely; it would be a shame to throw away two decades of experience in the field.

I don't know. For as long as I can remember, game dev has had the reputation of being the most sweat-shoppish of all the software engineering disciplines. I have a hard time believing that game devs aren't also going to find themselves being crushed under the CTO imperative to "use AI or else" like the rest of us.

Ok I should’ve said indie/solo game dev

Re: SDL bans AI-written commits

#77
post #15

Good move, and a good reminder of how much of an echo chamber Hacker News is on AI matters. In here, and big tech at large, it's touted like the unavoidable future that either you adapt or you die. LLMs are always a few months away from the (u|dys)topia of never having to write code ever again. Elsewhere, especially in fields where craft and artistry are valued (i.e. game development), AI is synonym of wanting to cut…

> Good move, and a good reminder of how much of an echo chamber Hacker News is on AI matters. In here, and big tech at large, it's touted like the unavoidable future that either you adapt or you die.

When you look across all software development, I think this kind of AI contribution ban is probably the exception. Because open source maintainers can have standards and have the ability to decide to enforce them.

Corporate America is enraptured by an even dumber and less thoughtful version of the HN echo chamber.

> Elsewhere, especially in fields where craft and artistry are valued (i.e. game development), AI is synonym of wanting to cut corners, poor quality, and to put it simply, slop. Sure, we're now inundated from people with a Claude subscription and a dream hoping to create the next Minecraft, but no one is taking them seriously. They're not making the game forum front pages, that's for sure.

Are you talking about indie games? Because I could see that having a similar dynamic to open source. I would think a big studio would be similar to any other corporate America office.

Re: SDL bans AI-written commits

#78

Stopping a flood with a tissue.

Don't understand the down vote. Policies like these are not truly enforceable. There are many many unscrupulous humans out there, that are more than willing to make any code they submit, look like a human wrote it, even though an LLM created it.

Maybe, but the fact that a restaurant owner probably can't enforce a rule for the waiters not to spit in the food isn't an argument that they should say it's ok to spit in the food.

Re: SDL bans AI-written commits

#79
post #2

What’s the point? People will just fork it and improve it with AI anyway. In another hand, it would be an interesting experiment to watch how the original and the fork diverge over time. Especially in terms of security discoveries and feature development.

If people want to fork at and work in their own manner then that's fine, but that doesn't mean you shouldn't protect the project that you're personally working on

Re: SDL bans AI-written commits

#80
post #54

Earlier quoted context omitted.

> It's based in Europe. It's run by a non-profit The main SDL maintainer is paid by a US for-profit company, Valve. They don't necessarily share your EU = automatically good attitude. But anyway, if Codeberg really takes off it'll be flooded with AI bots as well. All popular sites will.

> The main SDL maintainer is paid by a US for-profit company, Valve. They don't necessarily share your EU = automatically good attitude. I'm not sure how one follows from the other. I am paid by a US for-profit company. But I still think EU has done some things better. People's beliefs are not determined by the company they work for. It would be a very sad world if people couldn't think outside the bubble of their em…

In a "existential war" type situation, people who don't wave the flag and shout the slogans of their "home" country and have known sympathies for other places (any at all) will automatically be suspect, and their names will end up in a database for later use.

You can be assured that the leanings of Valve are always going to be USA, USA, USA, for reasons that will be clear when you follow the chain of ownership to its source.

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