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Battle for Wesnoth: open-source, turn-based strategy game

wesnoth.org

71–80 of 178 posts

Re: Battle for Wesnoth: open-source, turn-based strategy game

#71

Sweet! Does anyone have a list of high-quality open source games like this? (Subjective interpretation, but something like, "I couldn't believe it's free, I would have paid for it anyway.")

0ad https://play0ad.com/

My first reaction was exactly that; I can't believe it's free!

Re: Battle for Wesnoth: open-source, turn-based strategy game

#72
I loved this game playing on an Arch Thinkpad in university with budget graphics capability.

The best part is being able to pin locations on the map for your teammates, so we were able to plot the adventures and battlegrounds of a goated unit by naming the pins "Ronant's Triumph," "Ronant's Revenge," "Ronant's Folly," and ultimately "Ronant's Last Stand." Great times with a few beers and the lads.

RIP Ronant, Wesnoth will never see another hero of your like again.

Re: Battle for Wesnoth: open-source, turn-based strategy game

#73

I heard about this game many many times due to software developers showcasing it as an example of a good libre videogame. However, I don't know a single person who played it and I have never seen anyone recommending it for its gameplay.

That’s absurd. It is the only game I’ve ever played other than chess. Maybe it’s not popular with FPS gamers, but a lot of people don’t like FPS.

Re: Battle for Wesnoth: open-source, turn-based strategy game

#74
post #31
post #14

Highly suggest connecting with one of the lead developers, Charles Dang/Vultraz, if you have any C++ jobs in the USA. He's been a developer on Wesnoth since 2012 but only graduated university in 2024. Unfortunately, it's been an absolutely brutal market for new graduates. Even if you're a maintainer on one of the most popular OSS C++ projects on GitHub. I can't recommend him enough. edit: LinkedIn https://www.linkedi…

Thanks,our company is in the DC area so I just reached out with an offer to chat. Wesnoth is an incredible project, I can't believe he doesn't have a programming job.

[deleted]

Re: Battle for Wesnoth: open-source, turn-based strategy game

#75

Sweet! Does anyone have a list of high-quality open source games like this? (Subjective interpretation, but something like, "I couldn't believe it's free, I would have paid for it anyway.")

If you like arena shooters, Xonotic is quite remarkable. https://en.wikipedia.org/wiki/Xonotic

Re: Battle for Wesnoth: open-source, turn-based strategy game

#76
post #14

Highly suggest connecting with one of the lead developers, Charles Dang/Vultraz, if you have any C++ jobs in the USA. He's been a developer on Wesnoth since 2012 but only graduated university in 2024. Unfortunately, it's been an absolutely brutal market for new graduates. Even if you're a maintainer on one of the most popular OSS C++ projects on GitHub. I can't recommend him enough. edit: LinkedIn https://www.linkedi…

> Unfortunately, it's been an absolutely brutal market for new graduates. Furthermore, more and more companies are looking for "professional" devs using AI tools such as Claude Code. By "professional" I mean proficient in using those AI tools, not actual knowledge. And they don't even specify this in the job offer and you learn this during the interview.

I don't understand why you're downvoted. Many of my 2025 graduate friends are seeing this problem.

Unlimited token-based usage of Claude Code is not in the budget for many students and employees.

At the same time, companies are demanding experience with these tools.

This is stratifying the industry. I have many talented classmates that can only use free GitHub Copilot. They're likely being screened out in favour of rich classmates with $200/month Claude subs.

As a result, they'll be more likely to get low-paying jobs that don't provide access to top-tier AI tools and the effect will compound.

I think this'll be even worse as Claude phases out subsidies.

If $2000/month subscription to Claude for 4 years of university is the minimum required for a Big Tech job, this field is going to become law/finance levels of cliquey.

Nobody is talking about that because it's bad for both AI booster and skeptic narratives but it's happening.

Re: Battle for Wesnoth: open-source, turn-based strategy game

#77
post #14

Highly suggest connecting with one of the lead developers, Charles Dang/Vultraz, if you have any C++ jobs in the USA. He's been a developer on Wesnoth since 2012 but only graduated university in 2024. Unfortunately, it's been an absolutely brutal market for new graduates. Even if you're a maintainer on one of the most popular OSS C++ projects on GitHub. I can't recommend him enough. edit: LinkedIn https://www.linkedi…

Even with 5 (albeit small) linux kernel patches, 2 Firefox patches.. employers weren’t interested. I’ve stopped contributing to open source completely. I’m considering switching fields. It was interesting but these days I need some ROI, personally.

Re: Battle for Wesnoth: open-source, turn-based strategy game

#78
post #57
post #11

My only gripe with the game is that healing doesn't give XP to the healing units. This means you need to place them in combat to level up instead of placing them behind the fighters like they are intended to be, and with them initially having low health they are very squishy. I know you can kinda cheese it by reducing a monster to 1-2 HP and then getting them to attack, but it feels like going against their role.

> Frequently Proposed Ideas (FPIs) > 7. Healing/leadership should give experience > It is felt that allowing units to gain experience without risk would make leveling-up of such units inevitable. Further, one of the motivating examples of this is so that units such as shaman can have a hope to level up in multiplayer. It is pointed out that if the experience gains were high enough to allow shaman to level up in a sin…

Other aspects of the game or mod-able, but such things as this I guess is against the grain enough to probably be difficult.

Re: Battle for Wesnoth: open-source, turn-based strategy game

#80
post #11

My only gripe with the game is that healing doesn't give XP to the healing units. This means you need to place them in combat to level up instead of placing them behind the fighters like they are intended to be, and with them initially having low health they are very squishy. I know you can kinda cheese it by reducing a monster to 1-2 HP and then getting them to attack, but it feels like going against their role.

Isn't the strategy then to keep them behind the fighter units, wait until an enemy is 1 HP away from death, make the healer advance and make a kill, then put a fighter in front of them again?
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