Earlier quoted context omitted.
> it's better anyways and surely close to a decade after coming out, we'd expect devices to support it well enough. A lot of people, myself included, are still using quite old hardware. The GPU in my daily driver is ~10 years old at this point. Between crypto, COVID, and this AI craze raising GPU costs by insane amounts, it hasn't made sense to replace it with something newer. I know I'm not alone on that...
I work in AI and I'm surrounded by RTX-4090 and H100 servers but for much of the day to day AI training I use my RTX-970 in the desktop on my desk for convenience and it works just fine for most cases. Literally 2 meters from my desk is a 2x RTX-4090 server and many times I just use my 8 year old GPU anyway so you don't need it.
Firm boosts H.264 streaming license fees from $100k up to staggering $4.5M
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Re: Firm boosts H.264 streaming license fees from $100k up to staggering $4.5M
#72Earlier quoted context omitted.
> it's better anyways and surely close to a decade after coming out, we'd expect devices to support it well enough. A lot of people, myself included, are still using quite old hardware. The GPU in my daily driver is ~10 years old at this point. Between crypto, COVID, and this AI craze raising GPU costs by insane amounts, it hasn't made sense to replace it with something newer. I know I'm not alone on that...
For legacy devices, VP8/VP9 is a good option. Intel Added VP8 hardware decoding to Broadwell which was 12 years ago. Nvidia had hardware VP9 decoding 10 years ago on the Geforce 10 series. AMD had hardware VP9 decode support 9 years ago on the Radeon 400 series.
Re: Firm boosts H.264 streaming license fees from $100k up to staggering $4.5M
#73Earlier quoted context omitted.
I work in AI and I'm surrounded by RTX-4090 and H100 servers but for much of the day to day AI training I use my RTX-970 in the desktop on my desk for convenience and it works just fine for most cases. Literally 2 meters from my desk is a 2x RTX-4090 server and many times I just use my 8 year old GPU anyway so you don't need it.
For a long time I thought my RTX-2060 was just not capable and the other day I did a ffmpeg GPU transcode and was surprised by how well it did. So now I am thinking about putting on some of Google's new Gemma edge models (probably the smallest will work with my 6GB VRAM + 2 GB) setup. I am not a 100% sure what that 2GB is but I think it is borrowing from the system in some manner.
Re: Firm boosts H.264 streaming license fees from $100k up to staggering $4.5M
#74Trying to milk the last drop before the patents expire? H.264 patents have already expired in most of the world and the remaining ones, which might not even be necessary for the vast majority of H.264 use, are also approaching expiry very soon: https://meta.wikimedia.org/wiki/Have_the_patents_for_H.264_M...
Old licenses are grandfathered in previous pricing. So this isn't about milking, but likely a tactic specifically aiming at certain companies. But I am wondering why they bother to do this at this stage of the game.
I am hoping we could further innovate on top of H.264 to have a better patent free video codec.
Re: Firm boosts H.264 streaming license fees from $100k up to staggering $4.5M
#75That's an insane amount. That makes me feel even more strongly about throwing proprietary and predatory codecs in the trash and opting to use AV1 et al wherever possible, it's better anyways and surely close to a decade after coming out, we'd expect devices to support it well enough.
AV1 might not be as patent-free as we had hoped: https://arstechnica.com/gadgets/2026/03/av1s-open-royalty-fr...
Re: Firm boosts H.264 streaming license fees from $100k up to staggering $4.5M
#76Re: Firm boosts H.264 streaming license fees from $100k up to staggering $4.5M
#77That's an insane amount. That makes me feel even more strongly about throwing proprietary and predatory codecs in the trash and opting to use AV1 et al wherever possible, it's better anyways and surely close to a decade after coming out, we'd expect devices to support it well enough.
There's sadly loads of older Apple and Android devices out there holding back AV1 adoption for years to come. Hardware AV1 decoding only just arrived in the Apple M3+ and A17 Pro onwards, and software decoding has its own big trade offs regardless of the OS.
Re: Firm boosts H.264 streaming license fees from $100k up to staggering $4.5M
#78That's an insane amount. That makes me feel even more strongly about throwing proprietary and predatory codecs in the trash and opting to use AV1 et al wherever possible, it's better anyways and surely close to a decade after coming out, we'd expect devices to support it well enough.
The problem is that open codecs can still be encumbered by patents and the holders will sue. VP9 and AV1 have their own patent pool for that very reason. Google may have open sourced its codecs but if they don’t indemnify users people who think they’re safe might be in for a bad time.
I, for one, am happy about this. Nothing makes me happier than to see patent trolls eat themselves alive. Also, being an open source advocate, I appreciate when propriety technologies that are "good enough" can finally be used by open source applications. Unless you are pushing a ton of video, or working with high resolution (4K, 8K)/ high bit-rate videos, AVC/h.264 is perfectly fine.
Re: Firm boosts H.264 streaming license fees from $100k up to staggering $4.5M
#79what are the open source alternatives?
I, for one, am happy about this. Nothing makes me happier than to see patent trolls eat themselves alive. Also, being an open source advocate, I appreciate when propriety technologies that are "good enough" can finally be used by open source applications with broad support. Unless you are pushing a ton of video, or working with high resolution (4K, 8K)/ high bit-rate videos, AVC/h.264 is perfectly fine.
Re: Firm boosts H.264 streaming license fees from $100k up to staggering $4.5M
#80Earlier quoted context omitted.
> For example, Apple only recently (2023) added support [for AV1]. Apple has been actively obstructing open video formats for a long long time—Apple is the reason there isn’t a baseline format for in the HTML5 spec, for instance. (Or at least there wasn’t when the spec was still a well-defined document with a version number; I see no merit in keeping track of the “living” one.) Incidentally, Apple is a member of MPEG…
Don't forget their lack of support for FLAC. It's completely mind-numbingly, brain-damagingly stupid.