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'Backrooms' and the Rise of the Institutional Gothic

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Re: 'Backrooms' and the Rise of the Institutional Gothic

#71
post #8

I don’t really get the nostalgia angle as it seems as many of those who are into this kind of thing are too young to have ever been in such a space, let alone worked in one. I’ve worked in a place like this that was well past its prime and though uncanny, it’s certainly not creepy. The illusion of infinitely twisting, identical corridors simply doesn’t hold up when you’re actually in a space like this, but only works…

I disagree. I too have worked in these environments. As mentioned in the article, and in numerous other references about the Backrooms - the creepiness stems partially from the "liminal" feeling of walking around large, man-made spaces that are totally empty. Think walking around a shopping mall after hours. I had several odd jobs before I was in college where I had to work overnight shifts, sweeping the floors of la…

I've worked in these environments too, and I think the modern "open" office without assigned desks give a far greater creepy "liminal" feeling that old suburban cube farms.

When you have assigned desks, people personalize their spaces. It feels lived in (at least a bit). A more contemporary open office feels more liminal, even when it's full of people. And after hours it's even worse: there's no trace of human habitation.

Re: 'Backrooms' and the Rise of the Institutional Gothic

#72
>More often than not, liminal aesthetics are human-made spaces, sans humanity.

>suggests a humanity at the brink of becoming digital objects themselves.

>But one can imagine a different version of this scene: a future humanity similarly excavating remains of corporate hallways that have since crumbled, wondering what life could have been like at the turn of the 20th century.

Relevant, and as spoiler-free as I can make it: I cannot give a stronger recommendation to play NieR and NieR:Automata.

Re: 'Backrooms' and the Rise of the Institutional Gothic

#73
post #55

The article has a screenshot of the Stanley Parable, but misses an opportunity to reference Control (2019) which is much more directly influenced by the "liminal space" concept, and imagines a non-euclidian space called The Oldest House at 34 Thomas Street (a reference to the brutalist, windowless AT&T Long Lines skyscraper at 33 Thomas Street, New York City). https://www.youtube.com/watch?v=F74LLDhAhhI It also very…

I mean if we're trying to source where "liminal space" started, I'd like to add Portal and Portal 2 into the mix. It didn't have the surreal, creepy components because jump scare horror games like Five Nights hadn't been popularized yet but the entire second area of Portal 2 where you're introduced to Cave Johnson and the older Aperture Science HQ is very much "liminal". If we want to go deeper , then I really think…

I don't think it's too far to include Earthbound. After all,

  You cannot grasp the true form of Giygas' attack!

Re: 'Backrooms' and the Rise of the Institutional Gothic

#74
post #8

I don’t really get the nostalgia angle as it seems as many of those who are into this kind of thing are too young to have ever been in such a space, let alone worked in one. I’ve worked in a place like this that was well past its prime and though uncanny, it’s certainly not creepy. The illusion of infinitely twisting, identical corridors simply doesn’t hold up when you’re actually in a space like this, but only works…

I dunno about that. At a previous job, we temporarily relocated to a building that featured a series of identical classrooms that were accessible by connecting doors in the back (it was really one long room with heavy dividers that did a good job of looking like regular walls).

You could look from one end to the other, seeing a series of doorways, and then walk through them all; every time I walked from one room to another, by brain would do a little power cycle as it tried to deal with the sensation of having walked into the room I'd just exited.

The deeper-in I got, the more I couldn't shake the feeling that something was "off" about the whole set-up; there were windows, but looking out them, the view felt... fake? It's hard to describe.

This was a few years after SCP became popular, but before the Backrooms - which was why I immediately understood the appeal.

Re: 'Backrooms' and the Rise of the Institutional Gothic

#75
post #65

The article has a screenshot of the Stanley Parable, but misses an opportunity to reference Control (2019) which is much more directly influenced by the "liminal space" concept, and imagines a non-euclidian space called The Oldest House at 34 Thomas Street (a reference to the brutalist, windowless AT&T Long Lines skyscraper at 33 Thomas Street, New York City). https://www.youtube.com/watch?v=F74LLDhAhhI It also very…

I am also going to call out House of Leaves by Mark Z. Danielewski. It's a really interesting book that explores a house that is slightly larger on the inside than the outside. It explores a lot of liminal spaces and has a really interesting format in print.

Interestingly, this video analysis of Control (https://www.youtube.com/watch?v=VII76R36GWw) claims Remedy was inspired by House of Leaves, and notes the similarity between "Ash Tree Lane" where the House of Leaves is set, and the "Ash Tray Maze" in Control.

Just seeing a few images of the book's pages in this video, yeah it seems like a really interesting book that plays with the novel format directly.

Re: 'Backrooms' and the Rise of the Institutional Gothic

#76
post #65

Earlier quoted context omitted.

I am also going to call out House of Leaves by Mark Z. Danielewski. It's a really interesting book that explores a house that is slightly larger on the inside than the outside. It explores a lot of liminal spaces and has a really interesting format in print.

>House of Leaves And then from there back to another game: MyHouse.wad, https://en.wikipedia.org/wiki/MyHouse.wad

Haven't played that yet though I heard it really helps if you are fan of the series and read the books as the game will make more sense that way.

Re: 'Backrooms' and the Rise of the Institutional Gothic

#77

While the Backrooms movie trailer does make it look interesting, "Backrooms" / liminal horror / Skinamarink all have the same effect on me: nothing. I figure the split of people who find it scary vs those that don't is people who can "unscare" themselves. Like when I go into my basement at night, I can give myself the scare of "what if someone's watching ..." then go "nah" and I'm fine.

I grew up in the 90s.

"Backrooms" and liminal spaces take me back to my early nightmares/kid fears, or the way they've stuck in my memory, at least.

I have the same sort of memory reaction/association with chillwave/vaporwave, in part because it's chopped and screwed in a way that suggests memories of vibes.

The teaser trailer narration mentions the spaces as something the place itself is remembering, and misremembering, and that actually made me sit up and listen, because maybe this is an existential Internet horror film which actually gets the existentialism right!

Totally get why it wouldn't click with some people, but man, it does with me.

Re: 'Backrooms' and the Rise of the Institutional Gothic

#78

The article has a screenshot of the Stanley Parable, but misses an opportunity to reference Control (2019) which is much more directly influenced by the "liminal space" concept, and imagines a non-euclidian space called The Oldest House at 34 Thomas Street (a reference to the brutalist, windowless AT&T Long Lines skyscraper at 33 Thomas Street, New York City). https://www.youtube.com/watch?v=F74LLDhAhhI It also very…

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