Live data from Hacker News

The Impact of AI on Game Dev Jobs. Open to Work Crisis

darkounity.com

71–80 of 80 posts

Re: The Impact of AI on Game Dev Jobs. Open to Work Crisis

#71
post #2

I'm not convinced the bad market is due to AI at all. That's just a convenient excuse to do layoffs without the bad PR normally involved in admitting you need to do layoffs. Also, the Open to Work banner has the stink of desperation. Highly recommend disabling it. It's like dating. Act casual.

> Also, the Open to Work banner has the stink of desperation

It may as well say: "need work, bad"

Re: The Impact of AI on Game Dev Jobs. Open to Work Crisis

#72
post #2

I'm not convinced the bad market is due to AI at all. That's just a convenient excuse to do layoffs without the bad PR normally involved in admitting you need to do layoffs. Also, the Open to Work banner has the stink of desperation. Highly recommend disabling it. It's like dating. Act casual.

[deleted]

Re: The Impact of AI on Game Dev Jobs. Open to Work Crisis

#73
> I've been playing with SEO for this website, and I learned that Google prefers human content because (they are not gonna say it) it needs to train, it cannot train on what it has already trained on. Google's crawler is hungry for human content

This is the reason why you can hardly trust AI companies to not train on your code. If you care about privacy, I think it's best to use Antrophic models via a third-party provider like GitHub Copilot (business) or Amazon Bedrock.

Re: The Impact of AI on Game Dev Jobs. Open to Work Crisis

#74
>AI helps you with this, because it – increasingly instantly and well – turns English into running code. You can then react to it – "move the button there; make it bluer" – to get incrementally more precise about what you want.

I wonder if author left this as some kind of Easter egg or it's just another life is a simulation moment. In this paragraph he used semicolon and parentheses multiple times. After that only once.

Anyway love the article. It's nice to hear from time to time that one is not becoming obsolete that quick.

Re: The Impact of AI on Game Dev Jobs. Open to Work Crisis

#75
post #55

No real idea why this bubbled to the front page, as it’s just another milquetoast subjective take from a single point of view recapping the same events from their context. Nothing added, no food for thought, just the same old, same old. We need less folks ringing alarm bells without guidance and more folks offering help in troubling times. This, is not helpful.

I don't think milquetoast is the right term (not less because it hasn't really left North America). People seem more angry than timid. There are problems, some are very visible, some are present but not very visible, and some are imaginary. There is a growing discontent like I have not seen in my lifetime, and I don't think much of it can be characterised as unjustified. The problem is the narratives that people are…

> There is a growing discontent like I have not seen in my lifetime, and I don't think much of it can be characterised as unjustified.

> I don't don't have the expertise or data to conclusively show what the cause of any particular aspect.

For whatever it's worth, I think we're on the same page here. My personal observations shore up those same assertions, and they're very much systemic in nature rather than singular topic like prior grievances.

AI may just be the most recent inflection point bubbling more of this discontent to the surface, but said discontent has been gradually rising to a boil for decades.

Re: The Impact of AI on Game Dev Jobs. Open to Work Crisis

#76
post #29

For game dev, I believe that it is remiss to not include mention of the change in the gamer landscape. Ten years ago, it was console vs PC as the big game question... and various studios took bets on one or both sides of that. Today... it's Roblox vs everything else. Steam has its data at https://store.steampowered.com/charts/ - in the past 3 days, 45 million peak online at once. Roblox has 150 million daily active u…

So I'm not super well versed with Roblox, but I'd assumed it was aimed at a younger audience?

So wouldn't the above numbers indicate that you have a growing younger gamer population (e.g. in Roblox), and an older one in Steam? And that it would be reasonable to think that many of the current Roblox gamers would transition across to games in platforms like steam, but they cater to a different need or desire in the coming decades?

Or does Roblox have everything that games offer on Steam already? Can I get my Sekiro experience there, or Star Sector, or Civ, or Witcher?

There's no denying that Roblox is immensely popular, but maybe it's OK if Steam has more niche stuff in the long run? There's still big money to be made, especially for small developers.

And also aren't we comparing overall platforms to individual game performance? To compare _all_ of roblox against a single game (BF6) doesn't seem right, no? Shouldn't we be comparing the most popular Roblox experience instead (whatever that may be)?

Re: The Impact of AI on Game Dev Jobs. Open to Work Crisis

#77

Earlier quoted context omitted.

This is like saying that people are going to the gym with power armor, so personal trainers should dramatically increase how heavy the weights are for their clients.

In a world where trainees are sent directly from the gym to the front lines to fight in power armor against power armor-equipped opponents, they probably should.

If that was the world you lived in, would you go to the gym to learn it?

The question is, what are you trying to learn? There are still going to be problems "power armor" can't solve, like what to move where.

Re: The Impact of AI on Game Dev Jobs. Open to Work Crisis

#80

Earlier quoted context omitted.

Yes, but also it’s also crazy where people under 25 get their “facts.”

For one thing I am under 25 and I get my views from here the orange site.

Which is also concerning :p
Post reply on HN