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Meta Horizon Worlds on Meta Quest is being discontinued

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Re: Meta Horizon Worlds on Meta Quest is being discontinued

#71
post #26
post #4

Unbelievable. They re-architected the whole operating system around this stupid app. They discontinued their previous homescreen environments in favor of trying to promote Horizon Worlds, only to discontinue the blasted thing anyway? After all of those millions of dollars spent trying to make virtual events happen?

Billions. Facebook has spent billions and billions over the past decade in VR. Starting with the Oculus merger and then in 2021 with the rebrand. 10 billion a year supposedly for the past 5 years now.

They could have just waited until AI came out, now they can spend $1 million on tokens and slop :)

Re: Meta Horizon Worlds on Meta Quest is being discontinued

#73

Earlier quoted context omitted.

VRChat is the most popular one. Age verification. User generated models. User generated worlds. Revenue sharing in worlds. For-sale models and props. It’s quite feature rich now. Edit: fixed typo

Don't forget the deranged furries.

The suspiciously wealthy software developers, astronauts, pharmacists, game devs and artists that build high quality 3d models, Blender and Substance Painter tutorials and add-ons that prop up a good percentage of the VR headset market, Patreon market, and have a thriving artisan ecosystem?

Re: Meta Horizon Worlds on Meta Quest is being discontinued

#74
post #32

Imagine what $100B could have done for medical or energy research.

Almost nothing. That is a few weeks of global medical R&D spend, spread over more than a decade.

Annual R&D spending of pharmaceutical companies:

Merck - $17.9B

Johnson & Johnson - $17.2B

Roche - $14.6B

AstraZeneca - $13.6B

AbbVie - $12.8B

Bristol Myers Squibb - $11.2B

Eli Lilly - $10.99B

Meta’s losses on Metaverse last year - $19.2B

So, simply redirecting their spending in that division would instantly propel Meta to be the biggest medical researcher in the world. And as a bonus they’d get a real return out of it.

Re: Meta Horizon Worlds on Meta Quest is being discontinued

#75
post #18

Earlier quoted context omitted.

Yeah, it was a bizarre decision. There isn't a clear ROI on games and that's what Horizon Worlds has been the whole time. There's no equation that says a 100M game automatically makes 100x more than a 1M game on average. If anything the equation is sub-linear. 100B just doesn't seem like the right size for a game investment.

It's supposed to be a Roblox competitor, which does print money, though probably not to the extent of how much they invested. The problems are 2 fold: People/kids don't want to put on a VR headset to play Roblox. I guess they're conceding this point by pivoting to mobile. Meta is the opposite of cool. Real name requirements, only humanoid avatars, super corpo branding, etc really seriously hold them back from competi…

Even Roblox doesn’t print money if you look into that business. They print engagement but are still fighting tooth and nail to make a dime on it.

I can see Meta wanting the engagement though.

Re: Meta Horizon Worlds on Meta Quest is being discontinued

#76
post #26
post #4

Unbelievable. They re-architected the whole operating system around this stupid app. They discontinued their previous homescreen environments in favor of trying to promote Horizon Worlds, only to discontinue the blasted thing anyway? After all of those millions of dollars spent trying to make virtual events happen?

Billions. Facebook has spent billions and billions over the past decade in VR. Starting with the Oculus merger and then in 2021 with the rebrand. 10 billion a year supposedly for the past 5 years now.

[flagged]

Re: Meta Horizon Worlds on Meta Quest is being discontinued

#77
I never understood why they were trying to recreate real life social interactions in VR, because it's worse by default, and the majority of the nerds who buy this tech are probably trying to escape that on some level. I know that any time I went into Meta Horizon Worlds, I didn't want to hear 95% of the people I heard talking.

What I do use VR for is Bigscreen VR nearly every night to watch stuff with my friends. Scrolling through reels in a movie theater is pretty fun and even though I never do it solo on my phone, I will sit there for like 3-4 hours in VR enjoying communal brain rot.

Perhaps they should focus on things like that instead of gimmicks that nobody cares about. For example, I have never once played a game in VR that didn't force me to sit or stand in a specific position, meaning to play it, I have to go out of my way to do so.

Re: Meta Horizon Worlds on Meta Quest is being discontinued

#78
post #9
post #2

Interesting, cutting way back in the product they renamed the whole company for. They feel a bit directionless to me. They are still making money but even their AI attempt feels half hearted. I think they are really trying but I’m not sure they can build the engineering muscle to move in new areas with the brand damage they’ve sustained.

> Interesting, cutting way back in the product they renamed the whole company for. It was clearly the wrong bet. He pumped something like $100B into the endeavour (Meta Quest / VR / Horizons) and it is just slowly dying as we speak. He has to give up on it, although I am sure it will be called a "pivot" into AR glasses.

It's not slowly dying, it was dead on arrival and never had any real traction

Re: Meta Horizon Worlds on Meta Quest is being discontinued

#79
It’s wild how much mismanagement Zuck is able to get away with just because he controls majority voting shares in Meta. At this point all of the missteps by the company in AR/VR, AI and everything else can directly be traced back to him. Half-baked vision, massive spending and no accountability. The company desperately needs a Sundar/Satya type leader.

Re: Meta Horizon Worlds on Meta Quest is being discontinued

#80

I never understood why they were trying to recreate real life social interactions in VR, because it's worse by default, and the majority of the nerds who buy this tech are probably trying to escape that on some level. I know that any time I went into Meta Horizon Worlds, I didn't want to hear 95% of the people I heard talking. What I do use VR for is Bigscreen VR nearly every night to watch stuff with my friends. Scr…

They just wanted a platform they control instead of apple or Google
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