My favourite bad volume control was in Real Player around 1997 where changing the volume in the application actually changed the global volume of Windows.
It's funny because Microsoft Teams does this today, in 2026.
Hostile Volume – A game about adjusting volume with intentionally bad UI
71–80 of 89 posts
Re: Hostile Volume – A game about adjusting volume with intentionally bad UI
#72Re: Hostile Volume – A game about adjusting volume with intentionally bad UI
#73I am familiar with this game. I play a variant of it on iOS everyday, sometimes multiple times a day, with my AirPods and iPhone. I'm not very good though. Somehow iOS always wins and finds a hostile volume to initiate playback with regardless of what I do with the UI.
iOS is great! I especially like how they tied the "alarm through speakers" volume to the "notifications through earbuds" volume so that you can choose between "loud enough to wake you up in the morning and also burst your ear drums when you receive a notification with earbuds in" and "quiet enough to make notifications comfortable and also not wake you up in the morning". Truly genius parody of hostile UX.
Re: Hostile Volume – A game about adjusting volume with intentionally bad UI
#74...and, of course, there's really no need for a volume control in any app, since there's already a system volume...
There are cases where you want to have 2 applications running and playing sound, and want to set the relative volume of each...
Re: Hostile Volume – A game about adjusting volume with intentionally bad UI
#75Re: Hostile Volume – A game about adjusting volume with intentionally bad UI
#76Earlier quoted context omitted.
iOS is great! I especially like how they tied the "alarm through speakers" volume to the "notifications through earbuds" volume so that you can choose between "loud enough to wake you up in the morning and also burst your ear drums when you receive a notification with earbuds in" and "quiet enough to make notifications comfortable and also not wake you up in the morning". Truly genius parody of hostile UX.
Their audio router (if any) needs a rewrite
Nothing changes in the UI to indicate this, nor could I find any setting to change this. Sometimes swapping the audio away from the headset and back to it helps, but it it at best a temporary fix.
Re: Hostile Volume – A game about adjusting volume with intentionally bad UI
#77Re: Hostile Volume – A game about adjusting volume with intentionally bad UI
#78Great fun, well done to the horrible person who made it. Apparently my RSS reader leaves the browswr live in the background, as the audio is still playing. Horrible to do on a mobile device. Worst level by far was 17.