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Hostile Volume – A game about adjusting volume with intentionally bad UI

hostilevolume.com

71–80 of 89 posts

Re: Hostile Volume – A game about adjusting volume with intentionally bad UI

#71

My favourite bad volume control was in Real Player around 1997 where changing the volume in the application actually changed the global volume of Windows.

It's funny because Microsoft Teams does this today, in 2026.

Good solution that works is setting up something like voicemeeter, passing audio through a virtual device and then muting it in vb panel

Re: Hostile Volume – A game about adjusting volume with intentionally bad UI

#73
post #69
post #58

I am familiar with this game. I play a variant of it on iOS everyday, sometimes multiple times a day, with my AirPods and iPhone. I'm not very good though. Somehow iOS always wins and finds a hostile volume to initiate playback with regardless of what I do with the UI.

iOS is great! I especially like how they tied the "alarm through speakers" volume to the "notifications through earbuds" volume so that you can choose between "loud enough to wake you up in the morning and also burst your ear drums when you receive a notification with earbuds in" and "quiet enough to make notifications comfortable and also not wake you up in the morning". Truly genius parody of hostile UX.

Their audio router (if any) needs a rewrite

Re: Hostile Volume – A game about adjusting volume with intentionally bad UI

#74
post #29
post #25

...and, of course, there's really no need for a volume control in any app, since there's already a system volume...

There are cases where you want to have 2 applications running and playing sound, and want to set the relative volume of each...

That’s what your system volume app does - each process outputting sound has its own slider and you can mix them at various levels.

Re: Hostile Volume – A game about adjusting volume with intentionally bad UI

#76
post #69

Earlier quoted context omitted.

iOS is great! I especially like how they tied the "alarm through speakers" volume to the "notifications through earbuds" volume so that you can choose between "loud enough to wake you up in the morning and also burst your ear drums when you receive a notification with earbuds in" and "quiet enough to make notifications comfortable and also not wake you up in the morning". Truly genius parody of hostile UX.

Their audio router (if any) needs a rewrite

I particularly love how they will periodically choose to only use the selected Bluetooth device for audio output, and will instead switch back to the builtin microphone. The builtin microphone may be in my pocket or across the room, and so the only indication I get is when the person on the other end of the line says that I’ve dropped off.

Nothing changes in the UI to indicate this, nor could I find any setting to change this. Sometimes swapping the audio away from the headset and back to it helps, but it it at best a temporary fix.

Re: Hostile Volume – A game about adjusting volume with intentionally bad UI

#77

Earlier quoted context omitted.

It's funny because Microsoft Teams does this today, in 2026.

Happy I never had to use Teams so far. Only heard bad things about it lol.

I'm writing this, rather than use teams.

Re: Hostile Volume – A game about adjusting volume with intentionally bad UI

#78

Great fun, well done to the horrible person who made it. Apparently my RSS reader leaves the browswr live in the background, as the audio is still playing. Horrible to do on a mobile device. Worst level by far was 17.

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