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An autopsy of AI-generated 3D slop

aircada.com

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Re: An autopsy of AI-generated 3D slop

#71
post #34

The tech will catch up in a year or two. Gemini 3.1 pro can now turn a basic raster logo into fairly clean SVG. Six months ago the SOTA models where no where near completing this task.

Not convinced.

>Gemini 3.1 pro can now turn a basic raster logo into fairly clean SVG.

There have been very high quality raster to vector apps for a long time. You have no evidence that Gemini isn't simply hooked up to one of these apps via MCP, so it may not be "Gemini" that is doing the conversion itself.

Re: An autopsy of AI-generated 3D slop

#72
post #53

Earlier quoted context omitted.

Maintainability, which in the long run is more expensive in market opportunity costs than anybody admits.

I'm not so sure about that. All major software companies have enjoyed exponentially rising profits alongside steadily declining quality.

While at the same other companies have built entire business lines around fixing shit code(probably with more of the same though).

Re: An autopsy of AI-generated 3D slop

#73

Earlier quoted context omitted.

But what business value does high quality code bring? /s

Maintainability, which in the long run is more expensive in market opportunity costs than anybody admits.

We will get an interesting effect if AI plateaus around where it does now, which is that AI code generation will bring "the long run" right down to "the medium run" if not on to the longer side of the short run. AI can take out technical debt an order of magnitude faster than human developers, easily, and I'm still waiting for it to recognize that an abstraction is necessary and invest into putting on in the code rather than spending the ones already present.

Of course if AI continues to proceed forward and we get to the point where the AIs can do that then they really will be able to craft vast code bases at speeds we could never keep up with on our own. However, I'm not particularly convinced LLMs are going to advance past this particular point, to a large degree because their training data contains so much of this slop approach to coding. Someone's going to have to come up with the next iteration of AI tech, I think.

Re: An autopsy of AI-generated 3D slop

#74
post #53

Earlier quoted context omitted.

Maintainability, which in the long run is more expensive in market opportunity costs than anybody admits.

I'm not so sure about that. All major software companies have enjoyed exponentially rising profits alongside steadily declining quality.

debt doesn't harm you until the carrying costs become to high v profits. Just have to hit that point (if is exists, maybe growth accelerates forever if you are optimistic).

Re: An autopsy of AI-generated 3D slop

#75
post #53

Earlier quoted context omitted.

I'm not so sure about that. All major software companies have enjoyed exponentially rising profits alongside steadily declining quality.

While at the same other companies have built entire business lines around fixing shit code(probably with more of the same though).

Which companies?

Re: An autopsy of AI-generated 3D slop

#76

This article is pretty disingenuous in the parts where it focuses on topology. CAD files are imported all the time into CG software with awful topology - looking very similar to that mess. There's lots of software and tooling, automated and otherwise, to significantly improve topology. This is a very common problem in this space and not acknowledging that is silly. It's not perfect, and remodeling things is indeed a…

The thing is CAD models look perfect. They are completely un-editable in that state however. You have to go back to the cad program to make edits to the original solid model.

> The thing is CAD models look perfect.

No they don't. I am explicitly saying they often have the exact topology issues that are showcased here. They don't have some of the other issues - but a huge chunk of this article is about bad topology. I have imported hundreds of step files into CG software that have absolutely horrific topology, because one cares about producing real things and the other is about CG modeling.

> They are completely un-editable in that state however.

This is also untrue. I do plenty of hard surface modeling work on imported step files. Including the retopology I've talked about.

> You have to go back to the cad program to make edits to the original solid model.

If you need to modify it for production, yeah? But the whole use case here seems to be ecommerce website uses. In which case you can 100% take a cad file you've imported and modify it (if you managed to get a good topo out of it) for visual/aesthetic stuff.

(Some CAD software actually does a good job exporting - I have a moi3d license specifically because it has way better exports topology wise than solidworks or fusion. I build shit in solidworks and send it to moi before opening it in blender or houdini to do any render work)

Re: An autopsy of AI-generated 3D slop

#77
post #73

Earlier quoted context omitted.

Maintainability, which in the long run is more expensive in market opportunity costs than anybody admits.

We will get an interesting effect if AI plateaus around where it does now, which is that AI code generation will bring "the long run" right down to "the medium run" if not on to the longer side of the short run. AI can take out technical debt an order of magnitude faster than human developers, easily, and I'm still waiting for it to recognize that an abstraction is necessary and invest into putting on in the code rat…

I wonder about heavy curation of data sets, and then only senior level developers in the Alignment/RLHF phases, such that the expertise of a senior level developer were the training. The psychology of those senior level developers would be interesting, because they would knowingly be putting huge numbers of their peers, globally, out of work. I wonder about if it would, then if course it will, and then I question if we're really that desperate.

Re: An autopsy of AI-generated 3D slop

#78
post #58

Earlier quoted context omitted.

Maintainability, which in the long run is more expensive in market opportunity costs than anybody admits.

If you only knew how the enterprise space does stuff you'd realize how little a priority maintainability is. I'm grateful we had Java when this stuff was taking off; if any enterprise applications were written in anything else available at the time (like C/C++) we'd all suffer even more memory leaks, security vulnerabilities, and data breaches than we do now.

Now that's interesting, because I come from a world where enterprise level stuff was all done in C/C++ until quite recently, and with the shift to :web technologies" the quality of virtually everything has dropped through the floor, including the knowledge and skill level of the developers working on the tech. It is rare that I see people that have been working in excess of 10 years post graduation, if they went to college. The college grads have been pushed out by lower quality and lower skilled React developers that really do not belong in the industry at all. It's really a crime how low things have gotten, in such a short time: 10 to 15 years ago there were 2-3 decades of experienced people all over the place. Not anymore.
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