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The First Fully General Computer Action Model

si.inc

71–80 of 85 posts

Re: The First Fully General Computer Action Model

#71
Do you have more info on video encoding process?

You write:

>We created a model without this tradeoff by training our video encoder on a masked compression objective

And I understand why this would give you more detail per token, but how are you reducing total number of tokens?

Re: The First Fully General Computer Action Model

#75
post #5

Hey guys! I’m Neel, been holed up in our south park office for the past year working on model training. excited to share our research! This is a preview of a very different type of computer use model—we train on the internet. Specifically we have 11 million hours of computer video stored on our storage cluster (previously shared https://news.ycombinator.com/item?id=45438496 !) and the model can work in 30 FPS. Since…

Cool! Isn’t this what cursor initially tried to do before they pivoted? Hence cursor?

Must have been really hard. What was the breakthrough?

Re: The First Fully General Computer Action Model

#76
post #54

Very impressive stuff! Can you prompt it or is it strictly Copilot-style prediction?

planning on instruct tuning soon!

Very exciting, great work to you and the team. Will there be any APIs available for commercial use or open source access?

What's the plan on that front?

Re: The First Fully General Computer Action Model

#77
post #5

Hey guys! I’m Neel, been holed up in our south park office for the past year working on model training. excited to share our research! This is a preview of a very different type of computer use model—we train on the internet. Specifically we have 11 million hours of computer video stored on our storage cluster (previously shared https://news.ycombinator.com/item?id=45438496 !) and the model can work in 30 FPS. Since…

Great work! Why no benchmarks though?

Re: The First Fully General Computer Action Model

#78
post #51
post #31

At first glance, this looks incredible to me. The authors train one model on 40K hours of computer-use video, previously labeled by contractors with keyboard and mouse actions, then use that model, in effect, to label 11M hours of computer-use video, which they use to train the computer-action model. The key advance is in compression. Quoting from the OP: > [previous models] burn a million tokens to understand just o…

yeah! i love the BCO paper, i think its extremely intuitive and these methods are really interesting in a time where data without labels is abundant. i especially like the idea of iteratively making the inverse dynamics better—might lean closer to that in the future

> i especially like the idea of iteratively making the inverse dynamics better

Same here.

The notion of inducing these models to "hypothesize" distributions over possible actions given subsequent observed transitions makes me think of "contrastive divergence," the method Hinton and others came up with for unsupervised training of Restricted Boltzmann Machines (RBMs), in the prehistoric era of deep learning.

Given each training sample, an RBM would 1) execute a forward pass, 2) sample its output units, 3) "hypothesize" its input units, 4) execute another forward pass on the "hypothesized" input units to sample new output units, and (5) compute a type of contrastive error for local backpropagation. RMBs could be stacked, with output units from one becoming input units for the next one. Hinton called the input units "visible," and the output ones "hidden."

It's not the same, obviously, but the idea of modeling machine-generated inputs (or actions) given outputs (or transitions) has always been appealing. It has a long history.

Re: The First Fully General Computer Action Model

#80
I thought it was a good write up but did anyone catch the ending comment?

> We believe artificial general intelligence will be created within our lifetimes, and likely within the next decade.

Maybe within our lifetimes (if you are young) but I find it highly unlikely within the next decade.

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