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Rise of the Triforce

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71–80 of 87 posts

Re: Rise of the Triforce

#71

Earlier quoted context omitted.

Wild to see how far they've fallen. Although I think this was basically the turning point for Nintendo. The GC intentionally avoided competing(at least on graphics) and was still a financial success. From there, Nintendo relied on gimmicks and corporate mascots/IP. I guess sega was a few years ahead of them on their own timeline.

> From there, Nintendo relied on gimmicks and corporate mascots/IP. I think you're underselling the role of their game design expertise. They figured out that there's more to games than high fidelity graphics, a concept which has somehow alluded most AAA game studios.

Yeah, their "corporate mascots" are valuable IP because they are associated with fun games. The games aren't fun because of the mascots, it's the other way around.

Re: Rise of the Triforce

#72
post #48
post #26

Incredible the pace gaming companies in Japan did innovate with chips and boards and everything during this era. While PCs were following a somewhat slow pace, guys at SEGA, Nintendo, Namco, Capcom and similar were literally making innovation by the hour, and commercializing it. A lot to learn from their stories.

Sadly, like everything, the arcades are now commodity hardware. Everyone just started putting out industrial PC based systems and shipping the games on hard drives

Well what I mean is how they been printing PCBs and experimenting. Perhaps has lot to do with the then-very vivid generation. Sadly Japan is aging and very closed to outer influx, so this culture may as easily die at all.

Re: Rise of the Triforce

#73
post #32

The Gamecube aspect is particularly poignant to me. Splayed across my workbench right this very moment is a Gamecube that has a failing optical drive. I am currently trying to resurrect it with a RP2350 so I can load roms from an SD card. It was a pretty great console, in its own way.

Not that you shouldn't put a picoboot or whatever in there anyway, but it's getting increasingly common for the caps on the drive board to fail at this point, causing the disc drive to fail.

Yeah I suspect that you're right and it's a capacitor issue because if I leave the Cube running in its cute little BIOS-like thing for about 15 minutes then the optical drive starts working again. I suspect the caps or maybe the laser itself just needs to physically warm up.

Re: Rise of the Triforce

#74
post #44

The Gamecube aspect is particularly poignant to me. Splayed across my workbench right this very moment is a Gamecube that has a failing optical drive. I am currently trying to resurrect it with a RP2350 so I can load roms from an SD card. It was a pretty great console, in its own way.

I recently restored my old GameCube. Back in the day I installed a ViperGC (the first modchip for the GameCube) to play "backups", but the optical drive has died. But thanks to the community, after reflashing it with Gekkoboot it can load Swiss from a SP2SD2, and from there load ROMs from the SD card! Reflashing the modchip was a pain in the ass though, the programmer required a parallel port and the software only ru…

I'm also printing a new bracket to put a larger fan in, replacing the battle worn 20 year old stock fan

Re: Rise of the Triforce

#75
post #65

Earlier quoted context omitted.

The Gamecube was competitive on graphics with PS2 and Xbox. It was the Wii where there console side moved away from keeping up in the cutting edge graphics race. I’m not sure how successful it was, it was outsold by Xbox and PS2. Although the Xbox was a massive money pit for Microsoft. At least in Europe the Gamecube began to disappear from retail a fair bit before the Wii was out as well. Still, got things like a Wa…

I think the big thing that held gamecube back was the lack of other 'utility', at least as someone who was in college at the time. Can't play DVDs (PS2, or XBox with the remote accessory,) can't even play audio CDs. Let's remember that this was also an era where half or less of the on campus freshmen had a desktop computer for their dorm, let alone something like a laptop. That said one could also argue that Nintendo…

True. I remember there was a window of time in which the PS2 was the cheapest DVD player you could get, or at least the cheapest in most stores. That was about the time when most consumers were feeling pressure to drop VHS. It was also pretty common for people to have CD binders full of pirated movies on DVD, very popular in colleges then, and kids bringing home those huge stashes of movies also motivated a lot of people to replace their VCRs. The PS2 with it's DVD playing functionality was well timed and well priced.

Re: Rise of the Triforce

#76

Earlier quoted context omitted.

Interesting. I associate the term with reddit, not being folksy. I think the folksy term would be "fuckin lot" or "very lot" or "hella". I think maybe you were trying to cater to the "christians" or snowflake conservatives

It's linguistically a minced oath[1], and they're pretty common in all manner of online contexts. [1] https://en.wikipedia.org/wiki/Minced_oath

Great reference; thank you.

Re: Rise of the Triforce

#77

Earlier quoted context omitted.

That can't explain "hecking", because there is no form "helling".

From Wiktionary entry for heckin' : Etymology From heck as a euphemism for hell.

This still doesn't make sense as "hellin" isnt a term in wide use. What makes the most sense is transition from "fuckin". But why not simply use fuckin? Surely invoking sex is less taboo than invoking hell.

Re: Rise of the Triforce

#78

Earlier quoted context omitted.

They’re being made but I just don’t think there’s a whole lot of demand/spaces for them. People sure don’t want them in their homes and arcades barely exist in many countries now. I’ve seen a couple of bars open up that try to have an arcade as well but they never take care of the machines/drunk people break them, so after a few months half the games don’t even work. There’s only so many times I can lose a quarter or…

Yeah, this tracks. My city has a few "retro" arcade bars with pinball, pacman, etc, and it's fun enough but you're for sure going for the nostalgia more than anything else. I think part of the barrier to expanding the attached-to-other-things arcade concept is the whole aesthetic: an arcade is loud, with flashing lights, giant and sometimes lurid artwork on the machines. I think if you were able to make some machines…

There's this in London and Birmingham:

https://f1arcade.com/uk

They have 50-odd full-motion Formula One simulators in each location and they seem to be aiming for a much higher quality experience than an arcade.

Re: Rise of the Triforce

#79

What I think is truly amazing is how truly rare it is to see a home console move into an arcade platform, instead of the other way around. Almost always, the home system was derived from lessons learned from more expensive, rugged, and elaborate arcade hardware. Sometimes, this overlap was quite profound but not 100%. NeoGeo home consoles famously use the same hardware and software as their arcade counterparts, but t…

Things are much more nuanced than this, at least on SEGA's side.

The Mega Drive derivated from the System 16, but was itself converted into an arcade system.

Titan-Video derivated from the Saturn, according to sources online.

NAOMI/NAOMI 2/Hikaru were derivated from the Dreamcast during development, and there is significant overlap in specs between them and the DC.

Chihiro derivated from the OG Xbox.

Re: Rise of the Triforce

#80
post #4

To anyone who has an opportunity I highly recommend taking any chance you get to try and play any of the bigger "moving" arcade machines like the AX Monster Ride shown in the video. Even for really old stuff like Space Harrier the feeling of moving along with the screen gives you a more visceral experience than almost any VR setup. Hard to fake the effects of gravity! [0] has a list (in japanese) of moving arcade mac…

This is where arcade machines should have all gone. More interesting experiences with hardware that are really difficult to replicate at scale. The best arcade games sell did this - it doesn’t take much - like the pedal for time crisis. Sure you _can_ buy one at home but most people don’t and even then it’s a crap placid pedal.

At least in the US, those "deluxe" cabs with motion just never seemed like a viable deal to me as a kid/teenager visiting arcades.

It was like, $1 per game compared to $0.25 or $0.50 for a normal cabinet.

As a young person with limited income, it DEFINITELY mattered to me... I preferred to sacrifice a little bit of motion and enjoy 2x or 4x the playtime on something else. I mean realistically you'd be spending $20 an hour or more if you stuck to deluxe cabinets. At that point (according to my teenage mind) I was basically halfway to buying a home console game that I could keep forever.

Operators really should have priced those deluxe cabinets the same as regular games during off-peak hours.

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